Reading the Silmarillion: Aule and the Dwarves

Aulë, Melkor, and Tolkien – the dangers of industry, and the author’s art

Probably the single most thematically important section of the early chapters details Aulë’s creation of the dwarves. Given how little role the dwarves have to play in the stories that will follow – how little is even said about them explicitly in the mythology – that may seem a strange claim. But of course the dwarves are not the point of this story – they’re just bystanders at their own creation (and near-destruction). The pivotal figure is instead the Vala, Aulë, the Smith. Aulë doesn’t come across all that well in the mythology as a whole, as I said in my last post: at least two of his followers turn very seriously to evil, he himself is said to be the most like Melkor in spirit and interests, and here we see him committing what looks almost like a Cardinal Sin for Middle-Earth. ‘I’m just going off for a nap,’ says God (not really, but you get my drift), ‘you just stay there and don’t touch anything. I’ve decided what intelligent life is going to look like, and don’t you start interfering with that like Melkor tried to do!’. So then Aulë waits around for a bit, but gets bored: ‘oh, I’ll just create a little intelligent life, and overstate my own importance in the same way Melkor did just for a moment, what’s the worst that can happen?’ – ‘Aulë, WHAT HAVE YOU DONE!?’

Tolkien gets bashed a lot for his supposed anti-industry stance, and his repeated ‘oh it’s all Aulë’s fault’ plot points are a big piece of supporting evidence for that. I don’t want to get into that argument itself here, but I think that this incident does raise two important issues.

The first is simple: if Aulë’s so flawed, why isn’t he Melkor? We’re told they’re alike, but why are they on different sides if they’re so alike? What is it that keeps Aulë on the side of good? And it turns out that this is more important than just a character point – this goes to the heart of Tolkien’s political and moral views.

First, it’s worth making clear the similarities. Aulë, like Melkor, wants to create. Aulë, like Melkor, wants to overstep his allotted role. Aulë, like Melkor, chooses to work in secret. Secrecy and honesty seem to play an important role for Tolkien: again and again he contrasts the images of the good Ainur, cavorting with each other in the bright light, and the evil Melkor, solitary, fearful, hidden in the shadows of the earth, in the deep dark unknown places – just as, before, the good Ainur were joined together in a choir, while Melkor went alone into the outer void. Aloneness is not necessarily bad in Tolkien’s world – we are told that Ulmo stays apart from the congregations of the other Valar, and Ulmo hardly seems evil – and yet, is Ulmo wise and good because he keeps to himself, or is it that Ulmo can keep to himself and not turn evil because he is wise and good, the most deeply instructed of all the Valar? And Ulmo may be alone, but he is not secretive – he communes regularly with Manwë. In any case, secrecy may not be evil per se, but it certainly seems both suspicious and dangerous.

So Aulë goes out into Middle-Earth and creates the dwarves. He desires learners, so that he may be a great teacher; he is ‘unwilling’ to abide by Eru’s intentions. In a way, Aulë has lost faith in Eru: he sees the wonders of Middle-Earth, and regrets that there is no-one to enjoy them. He doubts the wisdom of Eru’s decisions. In this, he is like those whom Melkor swayed to his side in the great music, by disheartening them.

But the difference comes when Ilúvatar sees what has been done and chastises Aulë. We see it within one sentence: “Ilúvatar spoke to him; and Aulë heard his voice and was silent.” That’s not just a conversational nicety that Tolkien’s reporting, it’s a fundamental theological point. Remember the events of the Ainulindalë – when Melkor’s theme intruded into the music, Ilúvatar merely smiles and introduces a new theme, but Melkor responds to the correction by contending against Ilúvatar further. Melkor tries to drown out Ilúvatar with a great clamour of trumpets; Aulë hears his father’s voice and is silent. It is all said in that; but Tolkien spells it out more clearly by having Aulë explicitly yield to the correction and repent. Yet it is not repentence that Ilúvatar is seeking: Ilúvatar does not have mercy on Aulë and the dwarves because Aulë regrets what he has done – indeed, Ilúvatar does not permit Aulë to undo his ‘error’. There is no forgiveness in any sense that involves an undoing of what is done. Here we have reached one of those peculiar places of agreement, where a certain strain of christianity shares its habitation with that great modern antichrist, Nietzsche: both Nietzsche in his love of life, his adulation of strength, his contempt for any sort of weakness or uncertainty, and the christian in his submission to God, his faith in God’s goodness, his willingness to put his life in God’s hands, both share this emphasis on affirmation – and affirmation begets responsibility. The responsible man is not the man who is willing to undo what he has done, but the man who is willing to live with what he has done, to leave it done. Aulë is hubristic in creating the dwarves – but he is also hubristic in seeking to exterminate them, for regret itself is a form of hubris. No, Ilúvatar does not have mercy on Aulë because he wants to destroy the dwarves – he has mercy on him ‘because of his humility’. Because Aulë has responded to correction – because he has put his work in God’s hands, not sought to keep control of it for himself. That is why Aulë is not Melkor: because when Melkor creates in the great song, and is corrected, and sees his theme taken up and taken over by Ilúvatar, he does not let go of that music, take pride in having added something new to the song, and abide by the correction – Melkor rages to keep his music his own. Aulë submits his work to the will of his Father. This has been a common theme in Catholic teaching for a long time: that the greatest sin is not in the error itself, but in holding to error once one has been shown that it is an error.

But why does Tolkien include all this at all? Why does it matter to him? Although he is clearly an author with firm moral views, I do not for a moment suppose that The Silmarillion should, as a whole, be treated as a moral discourse. So why does he seem to care about this relatively obscure issue, about the morality of rebellious creation?

Because this is the sin that he himself was guilty of. This is the second interesting issue raised by this episode. Melkor, Aulë, and Tolkien, were all authors: they all created what had not (it seemed) been part of God’s plan. Rather than being contented by the world as it was, they sought to to create something new. And Tolkien, we must remember, was a worldbuilder first and a novelist second: these stories are excuses, justifications, for the world he had created in his head. Even today, many worldbuilders of a religious persuasion experience moral qualms about their work – and Tolkien was working in an age where the entire concept of ‘fantasy’ as we know it was far less established. Earlier writers could generally only get away with fantasy by casting it as the strange dream of the protagonist, or a legend preserved by some old manuscript of forgotten more magical times… Tolkien created a world that set out to be as solid as our own (that, technically, was our own, but with this identity barely mentioned). It is hard not to imagine that in Tolkien’s childhood – an orphan raised by a priest – between hubris and indolence the practice of inventing imaginary worlds was not something that was unambiguously encouraged in him. Famously, he later referred to the creation of languages in particular as “The Secret Vice” – humorously in part, no doubt, since he hardly seems to have been convulsed by guilt over this ‘vice’, but the idea that it might be considered a vice at all indicates an underlying moral doubt. So Aulë’s speech to Ilúvatar – the speech that exonerates Aulë of guilt, that distinguishes Aulë from Melkor, that asserts the legitimacy (and perhaps the foolishness, but at any rate the legitimacy) of this sort of creation, is perhaps the place in the book where Tolkien’s voice is heard most directly and most intimately in the words of his character, which lay out a moral and theological theory that was of import to no-one more than to himself:

“I did not desire such lordship. I desired things other than I am, to love and to teach them, so that they too might perceive the beauty of Eä, which thou hast caused to be. For it seemed to me that there is great room in Arda for many things that might rejoice in it, yet it is for the most part empty still, and dumb. And in my impatience I have fallen into folly. Yet the making of things is in my heart from my own making by thee; and the child of little understanding that makes a play of the deeds of his father may do so without thought of mockery, but because he is the son of the father. But what shall I do now, so that thou be not angry with me for ever? As a child to his father, I offer to thee these things, the work of the hands which thou hast made. Do with them what thou wilt.”

Of course Ilúvatar has to accept the offering – if he hadn’t done, Tolkien would no doubt have burnt the manuscript.

The Colour of Magic, by Terry Pratchett.

Well, it seems I’m in a sort of projecty mood at the moment. I suppose that’s traditional, this time of year. Not content with my Silmarillion-reading project (which I haven’t forgotten about, I’m just busy at the moment), I’ve taken it upon myself to embark on another, slightly longer-term project: re-reading Terry Pratchett’s Discworld novels.

[This isn’t an original idea. I first had the notion of doing this three years ago, back when Adam at www.thewertzone.blogspot.com was doing it (he got stuck at Soul Music). I was reminded of my earlier intention, and sparked into actually picking up a book, by seeing Nathan over at www.fantasyreviewbarn.blogspot.co.uk take up exactly the same project (at time of writing he’s made it to Pyramids). I know I don’t really need to attribute such radical ideas as ‘reading a famous series of books in order’, but I feel I should, since I always feel awkward about failing to be original. [[Tangent: a paranoia I often take a little too far, to the point of predictability]]. Anyway, I encourage you to look at their reviews too, since so far as I can make out they’re both pretty sane guys when it comes to literary tastes, and a second opinion is always good.]

Discworld. Obligatory nostalgia moment: The Colour of Magic was one of the first books I ever read. There was The Lord of the Rings, and The Hobbit, and a handful of children’s books that don’t entirely count (because I don’t remember them well, I don’t remember when I read them, and they’re all really short, and besides, they’re not proper adult books)… and come to think of it I guess there was a whole load of Enid Blyton at some point, but then one day, as I think I’ve described before, I went with my father down to the local bookshop (when such things existed – and this one barely existed, it probably had fewer books than my house), and looked for fantasy novels, and came home with three: Never Deal With a Dragon (what was that doing there?), Pawn of Prophecy (Eddings quickly became my main author), and The Colour of Magic. I promptly inhaled all the other Discworld books then published. I don’t know when that was exactly, but on Goodreads I’ve estimated it as around 1992. Which means that I was about seven, and it was about twenty years ago.

I’m not sure I’ve read it since.

For a long time now – not twenty years, but a long time – I’ve been telling everyone to, frankly, avoid this book. Early Pratchett, I said, isn’t exactly bad, but it’s nothing like later Pratchett, and nowhere near as good. After all, this is barely a book. It’s some short stories. And they’re not original, they’re just parodies. Anyone can write a short story parodying the Pern novels, that’s not big, and that’s not clever.

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Oh boy. I wasn’t wrong about it being different from later Pratchett. I may or may not have been wrong about it not being as good as later Pratchett, we shall see. But I sure as hell was wrong about it not being worth reading.

Because coming back to it now, no longer a seven-year-old: it still isn’t big, but, actually, it seriously is clever.

To start with, we need to be honest about what this book is, and what it isn’t. It isn’t really a novel. What it makes me think of most of all in terms of structure are those old SF novels of the fifties and sixties, the ‘fix-up’ novels, where a clunk of novellas have been slightly rewritten to fit together into a single book. There are four different stories here, with the same main characters and in chronological order, but with little overarching plot – two of the stories have their own prologues, and there are even moments where it feels like Pratchett is recapping the earlier stories in the later ones, like authors do at the beginning of a new novel in a series, in case you’ve forgotten what happened before. It feels like these are four different novellas published in magazines some time apart from one another, although I don’t think that’s actually what happened.

And this isn’t a Discworld book, except in the most obvious sense of it being, you know, quite clearly a Discworld book I mean the whole thing begins the the canonical description of the Discworld so obviously it is a Discworld book. But apart from that, and sharing a lot of characters and setting and a fair amount of the sense of humour with the later books, it isn’t. To explain that, I’ll just point out something that surprised me: this book came out in 1983. That’s surprising not because it’s an aeon ago in terms of the fantasy genre (context: this book was published only six years after The Silmarillion. Rincewind is only six years younger than Melkor, at least in publication date), but because it’s a whole three years before The Light Fantastic. From that point on, Discworld novels flowed at two books a year for a decade. Put simply, The Colour of Magic wasn’t the first of a series of novels sharing the same setting; it was a standalone novel, that later became the basis for a series of novels sharing the same setting. That’s an important difference, I think. In many ways, The Colour of Magic feels more similar to Pratchett’s previous book, Strata, than to the novels that would follow. So there are a lot of things here that don’t add up with later novels – most strikingly the portrayal of Death (at least until the end) is totally out of keeping with later Discworld novels – but there is also a pervasive difference in tone, style, and the feel of the setting.

And this isn’t a wholly original story, either. The entire thing is a parody of the Sword and Sorcery genre, with a lot of more specific parodies along the way (the first section, in Ankh-Morpork, reportedly parodies Leiber’s Lankhmar stories, the second section parodies the work of HP Lovecraft (though still mostly S&S), and the third section parodies McCaffrey’s Pern. [Tangential confession: I always try to just say Pern rather than mentioning the author, purely because I still haven’t learnt how to spell her name without looking it up. Don’t know why, just doesn’t stick with me]. The little parodies are easy to swallow, but the big parodies do feel like a weight on the narrative, unnecessarily limiting the scope and creativity of the work.

The parodic nature of the novel is a particularly interesting thing, philosophically speaking, because in this case what is being parodied is… to put it politely, extinct. Sword and Sorcery is moribund, it’s been adventuring through the elysian fields of departed genres since more or less the time that The Colour of Magic came out. People sometimes say it’s coming back, that writers like Abercrombie and Lynch are infused with an S&S sensibility – I don’t know, I haven’t read them – but it sounds like that’s only true in the sense that ‘not completely avoiding all traces of’ is a comparative resurrection after a long period of complete absence.

On the one hand, that’s bad for the book. A lot of the time I felt I wasn’t getting the joke – either I wasn’t getting the reference, or I understood the reference but just didn’t care because it wasn’t meaningful to me. [For instance, I know enough about Conan the Barbarian from second-hand sources to understand invocations of it, but that’s a very different sort of understanding from the sort I’d have if I’d grown up reading the stuff myself]. A parody loses a lot of its purpose when the thing being parodied is more obscure than the parody.

On the other hand, this may well be what saved the book for me. Because there’s enough here not to need the crutch of parody (just as we can still enjoy Alice in Wonderland despite not spotting the dozen pop culture references a page that it’s made out of), and to be honest I think it works better without it. In fact, the death of Sword and Sorcery has turned this book into almost a two-for-one deal: on the one hand, we get to read a fun, exciting, and to the modern audience quite original genre; and on the other hand, we get to make fun of it at the same time. This isn’t just an intro to Pratchett, it’s also an intro to Sword and Sorcery, and I came away from it really quite eager to find some original Fritz Leiber to read…

So it doesn’t suffer too badly from being a parody; but it does suffer a little, from the sense of mild claustrophobia that a ‘bit’ brings – the author doesn’t feel free, he’s having to do these things because that’s what the thing he’s parodying demands.

It has other flaws too. Some of the humour is too broad (to be honest the entire ‘Japanese tourist’ premise is a bit… limp). The world he’s creating is clearly not quite worked out; the style is sometimes a little inconsistent. It feels quite experimental. Because it’s four stories stitched into one, the overall narrative arc is badly impaired. [Hang on, don’t tell me the ‘here are four published stories reprinted as a book’ format is itself a parody of the repackaging of the original S&S serials? Damnit, maybe it is…]. Thanks both to the brevity/disjointedness of the plot and to the unlikeableness of every single character, there isn’t a lot of emotional engagement. And most surprisingly, for a Discworld book… it’s not funny. It’s clearly written as comedy, but it isn’t really laugh-out-loud funny. It’s rarely even giggle-funny.

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But what it is is great-broad-grin-across-my-face-almost-every-page enjoyable.

There is something here that has been lost in later Pratchett – that was largely lost in Discworld even by the time of its golden age. It’s fun – but more than that, it’s a certain kind of mad, furiously unpredictable creative genius. This book sizzles. It romps. It’s bursting with energy. It’s filled to the seams with, look, here, a stunning plot twist, or, there, some inspired worldbuilding, or isn’t that a clever joke, or that, isn’t that just clever, I don’t know what it’s there for but I’m impressed by it anyway.

Because the worldbuilding is great. This may not be the mature Discworld, but all the foundation stones are put down here – and yes, the roots may be in parody, but they blossom into something that feels real (in a demented way) and wild and entirely original even when I know it isn’t. Even the outright thefts feel original (a good writer borrows, a great writer steals); and let’s not overlook the sheer erruption of worldbuilding that there is here – not content with just describing the world around the characters, we’re treated to repeated whistlestop guides to the fantastic and incredible (despite never being within a thousand miles of it, there’s more about the Great Nef here than in the rest of the series put together). And the plot! OK, it’s mad, it’s scattered, it doesn’t make much sense on the page, but it’s just so audacious. Leaving aside the actual deus ex machina moments, there’s a less literal deus ex machina in the middle of this that is… possibly the most audacious way to resolve a plot point that I’ve ever seen. Which shifts from ‘is he seriously trying to pull that off?’ to outright awesomeness when you realise that the plot twist is composed of a series of implicit, and godawful, puns.

You have to be on your toes to get that joke, but then you have to be on your toes all the time in this book, not just because of the riotous pace, but because Pratchett is exploding with his own smartness all the time. It would be easy for him to come across as pretentious, but he doesn’t. He is astonishingly erudite, but expresses it in a way so married to zaniness and the pun (and in such a machine-gun way) that it doesn’t feel he’s showing off his knowledge, he’s just… having fun. Despite it’s ‘let’s laugh at sword and sorcery books’ premise, it actually feels like a really personal book – not in the sense of being intimate and meaningful and honest, but just in the sense that it feels like it was written for the joy of writing it. I like books like that. The joy comes across in the ink. And there are a great many very serious, very respected, very literary authors who patronisingly expound their own brilliance in lengthy and erudite novels, who end up showing only a tenth of the knowledge and wit that Pratchett showers on us in this brief fantasy parody.

I’m sure I’ve probably only gotten a quarter of the jokes. Some of the ones I did get, I needed help – I knew I recognised that Hikayat-i-Naqshia reference and got the gist of the joke, but I had to look it up to get the details. A lot of people probably didn’t notice that there WAS a joke there – but it’s the sort of book where you don’t have to understand every reference, or even spot which things are references. Instead, it all works at face value… and when you catch a sly allusion, you grin. It’s not all showing off, either, as Pratchett uses his wit to poke a lot of fun at various parts of the real world as well as at the genre, and even now and then to make some serious points. There isn’t the sustained satire or depth of political/philosophical perspective as in some of the later books, but this is nonetheless clearly the work of a man fully intellectually engaged with the world and society around him.

In the end, I’m not only forced to re-evaluate my old opinion of the book, I’m actually left a little regretful that we haven’t seen more of this Pratchett – and more of this world. Pratchett’s writing has become more and more staid, more and more didactic and formulaic, more and more quotidian – and so has Discworld as a setting. As the Disc has moved into the Century of the Anchovy (or whatever it is…), it has become more modern, more orderly, more predictable, more conventional, less magical… and more boring. Perhaps there was a happy medium sometime in the golden age of the Discworld series, where the unpredictability and creativity found a balance with the realism and the depth. But even if there was, I’d still like to get a few more glimpses of this earlier, wilder Disc. Later Ankh-Morpork is just an attempt to ram together a lot of different time periods of imaginary London (with a few nods to other places), which is interesting in its own way… but I’d like to see more of this Ankh-Morpork, this chaotic and brutal pit of humanity. And I badly wish that Pratchett had seen fit to take us back to Krull, his magical empire at the edge of the world. Most generally of all, the big difference is that there is a lot more magic in The Colour of Magic – literally. This is a world that, as the next book puts it, has an embarrassingly strong magical field. In The Colour of Magic, nothing escapes the influence of magic – as witness the glorious descriptions of the slow light that piles up like snow against mountains and drips like honey dew at dawn. In the later books, magic is indeed an embarrassment, relegated to jokes and a few demonpunk technologies. I enjoy seeing Pratchett write about a genuinely fantasy world. I’m not going to say this is the greatest Discworld book, but it’s absolutely worthy of reading.

That’s the point, I suppose. No, this isn’t a great introduction to Discworld. But don’t read it like that. Read it as a book with a riotous pace and explosive creativity and rampant wit. And there’s another way you should forget about the other books: the ending. Try to remember that the other books hadn’t been written when he got to that ending. There was no guarantee of sequels then; indeed, after the failures of his last two books, the end of The Colour of Magic might well have been the end of Pratchett’s writing career. And it’s a fantastic ending – predictable in one sense, but bold and original in another. No cliffhanger, it’s a perfect ending to a standalone novel about a world we would never be coming back to.

I’m very, very glad that the other Discworld books were written… but The Colour of Magic would have been a better book if it hadn’t had sequels.

So there we are. I’m not going to go too overboard here: let’s be honest, The Colour of Magic is the literary equivalent of those sweets that pop and fizzle in your mouth. It’s not the rich, indulgent ice cream of a book like Hogfather, the sweet but challenging affogato of Men at Arms, the nutritious and intriguing salad of Small Gods, or the bloody steak of Night Watch… there’s virtually no depth to it all, and it’s not going to linger for long in your memory. But come to this looking for a fun and clever book – and not for a Discworld book like those others – and you might just find what you’re looking for here.

(And, by the way – this is a book that deserves its original cover. Those Kirby covers always looked weird on Discworld books to me… but on The Colour of Magic, the style fits perfectly. Although i do quite like this one too: )

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Adrenaline: 4/5. Surprisingly effective. Despite not really caring much about the characters, I found the non-stop pace and well-written scenes pretty exciting.

Emotion: 2/5. I cared only very minimally.

Thought: 4/5. No sustained consideration of anything. But constant cleverness, both in ideas and in erudition, as well as clever plotting.

Beauty: 3/5. Some great descriptions, but overall not a lot of attention paid to beauty.

Craft: 3/5. Mixed. Some great lines, some great plotting… some holes, some badly-judged moments, some laziness. Hugely talented, but not entirely polished.

Endearingness: 4/5. I really liked it. Held back by the parodic structure and the lack of emotional engagement, but overally really enjoyable.

Originality: 3/5. Strangely mixed – at times overwhelmingly creative, but at others sadly derivative, over-reliant on parody and on cliché. Frustrating, because he’s clearly got the creativity to do without those crutches.

Overall: 5/7. Good. I’m surprised, I wasn’t expecting to like this so much. And I can see why people might not like it – it is slight, and it isn’t entirely Discworld as we know it. But I’m a sucker for a fast-paced and imaginative book, and this is certainly that. If I like the first book this much, I’m extremely optimistic – to the point of concern – about the later books in the series…

For comparison, Adam gave this three out of five, and so did Nathan. Which I guess actually lines up with my scale, since on Goodreads I truncate the bottom portion of it (i.e. my 5/7 becomes a 3/5). That said, both of them seem to have been a lot more subdued about it. Oh well.

Reading The Silmarillion: A Project

Project Conception

I’ve always thought of The Silmarillion as one of my favourite books – although come to think of it, I don’t really remember it very well. I’m due a re-read.

But then I thought: how about, instead of waiting until the end and writing a review, I actually write up some thoughts as I go along? The Silmarillion should be uniquely well-suited to this sort of thing – I know the subject matter well enough that I don’t think I’ll mind pausing to write up my thoughts, and well enough that I may be able to have some insight, yet dustily enough that I might still be surprised along the way. And it’s conveniently divided into about thirty chapters – ideal for a month’s project!

Now, as some of the eagle-eyed will have noticed, it’s more than a quarter of the way through January and I’m only just starting. Part of this is the initial idea being too ambitious (a chapter a day, plus review? Unlikely), and part of it is real life getting in the way (the beginning of January is a bad time to start something…); part of it is also the shear interestingness of the Ainulindalë, about which so much could be written!

But I’m planning to go on with the project nonetheless, though I’m going to have to postpone some of what I want to say about the first chapter until later.

I’m hoping to try to be able to give my impressions of the writing, the story, and where appropriate also the themes and the ideas presented in the work (which is one reason the Ainulindalë is the worst place to start, because it’s very conceptual, and concepts take a lot of time to talk about).

I should say right from the beginning, however, that I have no idea what I’m talking about. I’m not a Tolkien expert. I’m not a literary expert, a historian, a student of mythology, a theologian, or anything like that. So please don’t get too annoyed if you think I’m talking nonsense – it probably wasn’t intentional.

LATER EDIT: unsurprisingly, project slippage has continued. I’ve been running into various distractions, both unavoidable and self-inflicted. I’m not sure how much I’m actually going to write about each chapter, or each block of chapters, and I’m not sure it’ll take me. But I’m going to carry on with it anyway. Hopefully something interesting will come out of it.

Fool’s Errand, by Robin Hobb

“And he knows you.” The words were almost an accusation. “He once told me that you were incapable of entirely trusting anyone. That wanting to trust, and fearing to, would always divide your soul.”

The story of FitzChivalry Farseer was concluded, it seemed, with the publication of Assassin’s Quest in 1997; Robin Hobb’s following trilogy, The Liveship Traders, may have been set in the same world as the original Farseer Trilogy, but was only tangentially connected to it. And yet, four years after we left Fitz dreaming of his future, we returned to him in this book, Fool’s Errand, the first volume of a new trilogy (Tawny Man). Four years for us, perhaps – but for Fitz it has been a long, but surprisingly uneventful, fifteen winters. His old life has been left far behind him; he is a man now, not merely middle-aged, but old beyond his years. His life is quiet, almost eremitic. The business of assassination, the world of politics, the society of the Royal Court, his friends, his family – he has put aside all these childish things to live simply, in a cottage, with an orphan boy, writing, hunting, growing his own vegetables. Struggling against the addictive lure of the Skill, and suppressing his wanderlust, waiting for himself to surrender everything.

But then a series of visits by friends both old and new disrupts that melancholic idyll, and Fitz realises than he cannot avoid his duties for ever. A new crisis is threatening the Farseer dynasty, and Fitz may be the only man who can defeat it; yet to do so he must return to a world that believes him long since dead.

There are a lot of books and films about old veterans returning to the fight. There’s almost always an awkward little section at the beginning, showing us the serene but boring life of our protagonist, and then giving him a good enough reason to get back in the saddle. That’s exactly what happens here, too… and then it keeps on happening… and happening some more… it takes Fitz almost 200 pages, of a less-than-600-page novel, to actually come back to Buckkeep. It’s slow – no, glacial – it’s sentimental, it’s introspective… and in any other book it would be intolerable, but here, it works. It’s a joy.

Why? Well, part of it is that these are characters we know and love – both Fitz and several other characters from the earlier trilogy renew their acquaintance with us in these chapters, and for me the euphoria of this section was much like that felt at a party where you finally see a lot of your old friends for the first time. Even when, as for me, it hasn’t been so long since you last saw them (I re-read Farseer last year), it’s immediately apparent how long it has been, how long it has felt, for the characters themselves. We feel Fitz’s loneliness, his nostalgia, and it awakens our own. It’s an indulgent pleasure – one of the few times a fantasy novelist gives us the luxury of being with our friends, not when they are saving the world or saving their own skins, but when they are having some nice cheese, some brandy, some coffee, just sitting around having a chat on a nice summer evening.

The other reason, however, is deeper. The fact that the action takes so long to kick off should warn the reader, very clearly, that this is not a book about action. It’s not about things that happen – it’s about the people who do them. Farseer and Liveships were both character-driven stories, but this new Tawny Man trilogy takes that a step or two further. This is all about character. It’s all about Fitz. We need this indolent beginning to come to terms with that – to immerse us fully into his soul. Fitz did a lot of running around in the previous trilogy, and now he gets to sit and reflect on his life. That may not necessarily be a good thing for him.

Ultimately, this is a love story. It’s about people who love each other, and people who may seem to but don’t. Romantic love, yes, but also the love of fathers for their children, and of children for their fathers – Fitz had three fathers, in a way, in Farseer, and because that was a story about a boy, those relationships were paramount, but here, in Tawny Man, he is a middle-aged man, and the focus is shifting from those fathers (toward whom the dominant emotion is becoming worry and concern) to the next generation. This time, Fitz has three children – again, in a way, and Fitz’s relationship with those children will dominant this trilogy. And yet, all relationships are secondary here, because what is at stake is Fitz’s very ability to have relationships. A brutalised child has become a broken man – a man who perhaps will never be able to trust anyone, and yet who, at the same time, perhaps trusts too many people, and too far.

US covers for Hobb continue to be inferior, although at least these are better than the ghastly US Farseer covers.

This is the third time I’ve read this book, and it benefits enourmously for the re-read, at least for me, because what I did not at first appreciate was the extent of Fitz’s failure both as a human being and as a narrator. We know he is flawed, and yet instinctively we take him at his word. When he berates himself for making the wrong decision, we believe the decision must have been wrong – when he realises the truth about someone, we believe that what he has realised is true. This is not so much a matter of brute facts, of errors in factual theory that Fitz makes, but more his way of looking at the world. He is like a timid child, reaching out desparately for affection, for trust, for purpose, and then recoiling sharply at the slightest threatening gesture. We see his world through the eyes of a paranoid and melancholic man, and inevitably, through those eyes, it seems as though his fears are justified. But when we look at the brute facts, we realise that things are rarely as clear-cut as Fitz believes them to be. I’m currently watching some House, and there are strong resemblances between the two lead characters – both are men whose unusual perspicacity is used to reinforce their own cynicism, their own sense of independence, while they turn a blind eye to their own many failures of logic, their own dependency on others, their own (at least in the case of earlier seasons of House) idealism. Fitz, of course, is a lot nicer. There is a lot more of the idealist left in him – and that idealism is a loyalty to a more subservient, more conventional morality. Much of this novel is an exploration of the battle within Fitz between his desires and his duty – his desires, which may be selfish, egotistical, and fundamentally normal and good, and his duty, which is selfless, and dedicated, and brutal in its cold amorality. Fitz doesn’t know who he is; and though much of the novel is his endeavour to discover who or what may be worth trusting in the world, and how far, much of the novel (sometimes the same parts) is also about to what extent people should allow themselves to trust Fitz. Because if he doesn’t know who he is, nobody else has any chance. Everybody thinks they know what to expect from Fitz – everybody sees the rorschach of his actions in their own ways – but it remains to be seen who, if anybody, truly knows him. And will that be a discovery, or will it be a decision for Fitz to make?

Don’t be mislead, though. This isn’t six hundred pages of self-conscious moral dilemma. Hobb doesn’t do those. The action may take a while to start, but once it has, it’s not long before she hits the accelerator, and we arrive breathless at the end, cursing her habit of making the first volume of her trilogies semi-stand-alones. The action shuts down as soon as it gets going, leaving us eager for more, ready for the main affair after this powerful reintroduction.

There are some flaws. For one thing, though I’d be fascinated to see the thoughts of somebody who came to the story at this point, I don’t think it would make much sense to them, or resonate so fully. You’ve got to make it through three volumes of Farseer first (Liveships is non-essential, though does help fill in some gaps and supplies a few in-jokes) – and although I like the earlier books, I think it’s a little unfortunate that perhaps Hobb’s best work is so reliant on a weaker earlier series. That said, if you didn’t like Farseer, you probably won’t like Tawny Man either, since the central character of Fitz is such a dominant one. A more serious complaint is that some moments of inner conflict are just too over-done, with one particularly difficult section of three or four pages having three different moments overly reminiscent of the moralising of children’s cartoons.  The action finds itself too compressed, and as a result too much happens off-screen, making the protagonist insufficiently central to events, and the climax a somewhat unsatisfying deus ex machina that would probably work better if there were less post hoc explanation appended. The end of the novel is, as often with Hobb, rather unsuccesful, a drawn-out anticlimax that sets up the pieces but lacks emotional engagement – though it must be admitted that it is rather more accomplished than the equivalent sections of earlier books.

Overall, this is a strong return to the characters and setting that is not only a good read in its own right but also sets up many potential and interesting threads for subsequent books, while encouraging us to see the whole of the earlier trilogy in a newer, more cynical and yet perhaps more life-affirming, light. Whether you like it or not will depend almost entirely on whether you like Fitz, who is more whiney here than ever and even more a perfect mary sue; on the other hand, if you don’t like Fitz, you’re unlikely to make it this far anyway.

The new UK covers follow the respectable-but-boring single-item-on-bland-background trend, but are one of the better examples, I think

Adrenaline: 4/5. Strange to say about a book with such a slow introduction, but this is a thrilling read. The plot moves rapidly once it gets going, and although flat-out ‘action scenes’ are scarce, they remain one of the author’s strong points. In particular, one viscerally brutal fight scene puts the ‘animal cruelty’ scenes in Game of Thrones to shame.

Emotion: 4/5. I didn’t cry when You Know What happened, but I know a lot of people did and I can see why. It’s a beautiful (if cliché) scene, and just caps the continual deep emotional engagement that the book allows us to have with its characters – engagement that is surprising when you think about it dispassionately and realise that, actually, very few of these characters are actually nice people. Fitz’s cynical eye shows us all their weaknesses, exposes their moral questionability, and yet at the same time gives them enough of a golden light to let us love them all. Even the ones we can’t stand.

Thought: 3/5. It’s not dumb – there’re enough twists and surprises and reflections and dilemmas that my brain was kept active; but it’s also not really a puzzler, with the plot going by too fast to encourage much prediction, and most of the dilemmas and revelations aiming more for an emotional response than an intellectual one.

Beauty: 3/5. Not a lot to say. Not ugly; not beautiful.

Craft: 4/5. Prose is reliable, a step up from the earlier trilogy, but still nothing remarkable. The grasp and portrayal of character, however, is superb, there are many excellent scenes (of both action and characterisation – cleverly, she manages to hide much of the otherwise dull exposition in the guise of character studies), and the only flaws are an occasional excess of enthusiasm, a slight inelegance about the climax, and arguably some pacing problems.

Endearingness: 4/5. Doesn’t hit the top mark because it’s a bit disjointed, with the main plot not having enough time to really hit home, and I didn’t like that heavy-handedness it sometimes shows in making its points clearer-than-clear. Stopped me loving the book. I do, however, really, really like the book, and greatly enjoyed reading it.

Originality: 3/5. It’s an epic fantasy quest novel. On the other hand, it’s unusual in the age of the protagonist, and the emphasis placed on characterisation, and the world is a little more noteworthy than the average fantasy setting, albeit in a low-key, unspectacular way. But back on the first hand, it is an epic fantasy quest novel.

Overall: 5/7. Good. Actually, on the verge of being Very Good, but I held back from letting personal affection shape my assessment too strongly. Tawny Man is probably one of my favourite series of books, and this is a very solid beginning to it.

P.S. Just heard that Hobb is working on a new Fitz series. Overjoyed and worried – as she says herself, if she does it badly, it’s the end of her career. However, she’s apparently working on it very slowly, carefully, and secretly, so let’s hope for the best. Then again, this actually tells us nothing, since I’ve always expected (to the point of certainty) she’d return to the character one day, and her current plans don’t seem much more precise than that ‘one day’, so far.

 

 

P.P.S. I don’t normally do this, but I feel I ought to add a comment about the edition I have. It’s the Voyager hardback, and I’m quite disappointed by it. It’s less than ten years old, I’ve only read it three times, opened it a few times more than that… and it creaks. None of the pages have fallen out yet, but several are going to, with the glue already visible. The ‘hard’ cover over the spine is barely harder than paper itself and dented at top and bottom. And more personally, it’s a shame it doesn’t smell more.

Ship of Destiny, by Robin Hobb (Liveship Traders #3).

I’m not really sure what to say about Ship of Destiny. It suffers from all the pacing issues of the earlier installments – indeed, I more or less abandoned it for a while halfway through, although that was as much about me getting distracted as it was about any objective quality of the book. That said, this isn’t perhaps the best series to read without a break, since the slow pace and rich plotting could probably becoming cloying for many readers.

And yet I can’t really complain about the pacing, because when I did, reluctantly, pick the book back up, halfway through, I fairly raced through to the end. This is a book with a big, impressive climax – a climax the series deserves – with an impressive, and intimidating, sense of destiny approaching, as the past, both ancient and modern, slowly gathers over the characters, ready to pounce, and the different strands of plot all converge for a final reckoning.

In some ways, it’s too big a climax, because the plot threads that don’t get wrapped up in it all have to be pushed to one side and conveniently forgotten about, which feels a bit of a cheat. It’s also a very big bomb to drop near the end of the book, making the subsequent authorial scurrying to tie up loose ends just a bit too obvious. It’s not as ungainly a clean-up as at the end of Farseer, but it’s still… not quite right. The end is maybe 20 or 30 pages too long – I don’t know which bits should have been cut, but something should have been. And there are maybe just one or two too many loose ends wrapped up, one or two too many questions answered – again, I don’t know which ones precisely should have been left dangling (and some were, to be fair), but as it was it went past satisfying, into clever and significant, and then just slightly too far into artificial and… over-neat. Likewise, throughout the book, there were too many dramatic misunderstandings – all by themselves believable, and any one of them a good source of tension, but all stuck in together seeming just a little bit too formulaic.

This isn’t an important thing, but: the issue of slavery is largely abandoned, which I felt cheated by. And at some point that got me thinking: this is a trilogy that explicitly addresses the evils of slavery, and features explicit condemnations of those who see slaves (and by extension all underclasses) as homogenous – and this is also a trilogy that shows us the same events from multiple perspectives, to show us the complixity of things, and how the same things appear differently to different people. OK, so how come there are no POVs of slaves? How come there are no developed slave characters? How come there are only a handful of slaves even named in all three books put together? It’s always “the slaves”, or “the Tattooed”, an almost indivisible mass. If she hadn’t brought our attention to it it might not have been noticeable – no book can give us every perspective, after all – but with so much emphasis placed on the topic, I ended up feeling that this was a massive hole in the series. Couldn’t Hobb have found an interesting slave narrative to tell? Given that there are slaves in the background of almost every plot in the trilogy, I’m sure she could have done. There are other gaps, too – the latent xenophobia of the Old Trader characters would have been well served by some New Trader POVs, for instance, or at the very least some sympathetic New Trader (or Jamaillian, or above all perhaps Chalcedian) characters. It feels a bit one-sided – which is fine for most books, but not for a book that seems to put a lot of its credibility on its (ideological and narrative) pluralism and three-dimensionality.

Another area sorely lacking was a real consideration of the end-point of the series. Although the trilogy, as is traditional, ends on, broadly, a ‘happy ending’, it’s an ending that is both bittersweet and ambiguous, on several levels. That’s great – but I really could have done with this being brought out more in the text itself – particularly as regards the top-level ‘geopolitical’, for want of a better word, resolution, which it’s too easy to read as a positive development. The reluctance of several reliable characters, and the self-doubt of another, do provoke the attentive reader to think more thoroughly about whether this happy ending is really happy or not – but in light of just how dramatic the events are, I really felt that more explicit thought on the subject was needed. Best of all would have been some tie-in between the different levels of theme – how does the ‘serpent’ plot look when placed in the same light as the ruminations on slavery, for instance?

[I’m sorry for speaking in code. I want to make some points that will only completely make sense to people who have read the books, you see, while not including explicit spoilers for those who have not read them. Not sure I’m always succesful at making sense when I do that]

Finally, a massive problem I had with the trilogy as a whole and this book in particular is the way in which several – and by the end frankly most – characters were sidelined after I’d become interested in them. This occurred not only in terms of screen-time, but also in character-development. Relationships between the reader and the characters that at one time seemed intimate and textured gradually become flat and distant. To some degree this is inevitable, in order to make room both for the plot and for the growth of several characters – most dramatically the growth of Kennit from an interesting side-character not directly involved with the main plot into the central, paramount, foundational character of the trilogy – but I feel it could have been handled with a little more sensitivity. My favourite chapter of the entire trilogy was way back in the first book, and it’s a great disappointment that the connexion I felt then was never rekindled.

However, there are good things about the book. First, it’s commendably explosive – it may have a long fuse, and there may be issues with aftershocks, but the big bang itself is a thrilling read. As I’ve said before, I’m constantly amazed by how good Hobb is at writing action scenes, given how far they are from what I’d consider her core interests.

If there is a core interest, it’s character and relationships, and here also the book excells. Many of the characters are rich, believable, and subject to change and development – believable change and development, or in some cases a refreshingly realistic lack thereof. This novel, however, is Kennit’s. In Kennit we are given one of the masterpiece characters of the fantasy genre – a character complex, ambiguous, repellant and attractive, a character even that raises interesting questions. We never know who Kennit is, or who he isn’t, not because he’s hidden from us, or devoid of characterisation, but because we are given at least two completely conflicting interpretations: is he a villain to the core, who succesfully persuades those around him that he is a man of many great virtues, or is he a good man who does good things despite telling himself (from fear and from shame) that he is a villain? Is he both? Or is he neither? The truth of masks and the deception of sincerity… even when we see the events from every perspective possible, still we cannot penetrate to “the truth” of the matter when it comes to the nature of men’s souls. And to some degree perhaps it doesn’t matter that we can’t. Throughout the trilogy, characters engage in various serious and meaningful relationships without ever really knowing the other parties – and though character drives the plot, it is a negotiated, external character, that may be quite disconnected from the heart of the man, or the woman. Most of all, we may never really know Kennit – if indeed there is any meaning to that concept or real knowledge of a person – but it doesn’t matter, because it is “Kennit”, the larger-than-life negotiated social construction that drives events. The man at the core of the myth is perhaps as confused about the boundaries between himself and his legend as we are. But of course, though Kennit exemplifies this most strongly, it remains true for all the other characters – whether the myth is a romantic ideal, or a paternal prescription, or a heroic duty, or the mask of authority. The image and the real – and the ineffability of the real, its negotiable quality – is a theme that runs powerfully through the whole trilogy.

In the process, we are distanced from the characters, and this is one reason why this trilogy is less accessible and immediately likeable than its predecessor. Pacing and the shear confusing breadth of the story are additional problems. Yet for the reader who can settle down for a challenging but comfortable saga, there is an extremely strong story at the heart of this – multiple sympathetic and inherently interesting characters engaged in significant and compelling plots, in an interesting world. I’ve struggled through the trilogy, I know, chipping away at it chapter by chapter. But that doesn’t mean that I didn’t enjoy it – or that I wouldn’t recommend it. I most certainly would.

One warning, though: some readers don’t like rape. There have already been rapes in previous volumes, but the rape and sexual assault quotient does accelerate here. Personally, I think this is an excellent thing, exploring the consequences of terrible actions in a way that felt sympathetic, textured, and never gratuitous. But it needn’t always be comfortable – some of the aftermath of one rape, for instance, makes for some of the most horribly uncomfortable reading I’ve encountered in a genre book. Frankly, I think that’s a good thing.

—-

Adrenaline: 4/5. Full marks toward the end, but it does take a little while to ramp up to speed.

Emotion: 4/5. I’m not sure I cried, but I certainly had very moist eyes at least twice. Perhaps it still didn’t have the payoff I might have hoped for given the amount of investment in the characters, but certainly not a cold or arid novel.

Thought: 4/5. Between the fascinating characters and the fascinating, challenging developments around them, together with a well-worked and sophisticated plot, my brain was really enjoying this one.

Beauty: 4/5. Kicked up a notch from Hobb’s usual utilitarian level by the symmetry and elegance and emotive beauty of a number of key climactic scenes.

Craft: 4/5. Hobb’s prose isn’t sparkling, and there are minor errors and omissions made. However, overall this has an above-average level of craft – both emotional and action scenes are well-written, a considerable amount of information is doled out with a light and graceful hand (and excellent timing), plots, foreshadowings, repetitions and in-world allusions are handled deftly and carefully, and character development and presentation are largely excellent, even if I might want a little more limelight for the supporting cast.

Endearingness: 4/5. I still don’t quite adore this trilogy. Because of its giant cast of characters (I think there are over 20 POV characters alone, though admittedly some are minor) and disparate plot threads it’s hard to immerse us fully in any part of the story – it feels as though in order to show us everything, Hobb has had to use a wide lens. For some authors this can work, but as Hobb intentionally uses complex, often challenging characters who need close exploration to bind us to their more sympathetic sides, and indeed plot developments that (with some exceptions) tend to the subtle rather than the pyrotechnic, the wide lens leaves us often feeling a little less close to the action than we’d like to be. That said, I do really like the novel. It has some very memorable and sympathetic characters, it has a delightfully weird and tingly background plot development, it’s immersive, and for the most part it’s jolly fun to read (though, again, it’s not for those who need breakneck writing styles and constant physical action scenes).

Originality: 3/5. Unsurprisingly, the conclusion has less room for originality than the development section had – there are only so many ways to bring an end to a plot on this scale, and while Hobb certainly doesn’t fall into cliché and manages to surprise a little here and there, the general structure and direction feels, perhaps inevitably, more familiar.

Overall: 6/7. VERY GOOD. I know that a lot of this review didn’t sound that glowing, and I’ll admit that this book didn’t blow me out of the water. It isn’t brilliant at anything. On the other hand, it isn’t bad at anything either – I’ve pointed out a few (I think) flaws, but there are no real weaknesses. Aside from an average level of originality – which is to be expected given the genre and the fact that this is a plot-concluding novel rather than a plot-developing or plot-introducing novel – this book is above par in every way. I think that the trilogy as a whole suffers by its placement between the two Fitz-focused trilogies, because this is a long way from Farseer thematically and structurally and emotionally – I think that the disappointment of Fitz-fans struggling to adapt to such a change has given it an undeserved reputation. It’s true also that the genre is an issue here – it’s close enough to epic fantasy for many readers to dismiss it, but it doesn’t directly appeal to core epic fans either. It’s not dark lords destroying the earth unless they’re stopped by teenage farmboys – it’s a bunch of women talking about relationships, politics, trade, ships, and sea serpents. [With added pirates and magic and fighting and sea serpents and toxic mutation and buried secrets (literal and metaphorical) and rape, and some more rape, and a prophet]. Nonetheless, I do think that if you take this series on its own merits, not expecting it to be Jordan, not even expecting it to be Fitz, it’s a really good old-fashioned sprawling yarn with great characters that now and then makes you think. Which I think is a very good thing to be. And it ends on a high note.

The Mad Ship, by Robin Hobb

Short version of my reaction as I went through this novel: “YEAH!…ok!… ok?…. er?… [twiddles thumbs]… oh, yeah!”. Or to put it more comprehensibly: the second novel of the Liveship Traders takes off where the first ended, and seems to be getting even better, before suffering something of a mid-novel hiatus and being revitalised at the end with a rousing finale.

It’s not that there’s anything wrong with the middle portion exactly – it’s just that, as not uncommonly with Hobb – the author seems to take her foot off the accelerator and lets it all coast along a bit too sedately.  The underlying problem is that her style, particularly in this trilogy, is a slow one, with a lot of introspection by characters and a lot of reporting and reflection and reconsidering of things that have happened off-screen. When the plot is strong enough to drag the reader through this heavy meal, or when it is sweetened by high-octane scenes (at which Hobb is surprisingly talented, given that they don’t seem to be what she’s interested in), the result is a satisfying feeling of fullness. When the plot slackens and slows and we go too many chapters without a seamonster or a kidnapping or an assault, the result is that we’re left picking through a perfectly-pleasant-and-nutritious grey porridge of events in the hope that something exciting will happen eventually. When it does happen, it’ll be twice as good because of all the set-up (and I don’t mean bland exposition – every chapter is a good story in its own right and things are always happening – they’re just not thrilling in their own right), but while we’re going through the set-up it’s a little slow. It’s important to stress that this slowness isn’t Jordanesque ten-pages-describing-a-dress filler; it’s all important character development and plot development – but it sometimes feels like a lot of healthy food without much sugar.

That means that this book isn’t brilliant and I don’t adore it. I do, however, really, really like it.

Ship of Magic was a character-driven complicated story, as various tangentially-connected individuals tried to go about their lives and ran into complications. The Mad Ship is still heavy on character, but now the events of the first book have taken on a life of their own, and the wheels of plot have pulled out of the hands of the characters. This lends procedings a rather desparate air – things are getting worse and worse and less and less controllable. That doesn’t mean we don’t get to see a lot of in-depth character work, though. On the contrary. If you like you fantasy to focus on character, come read this book. Towering above it is the incredible character of the pirate king, Kennit, who goes from being intriguing to being one of the greatest creations of the fantasy genre. I’ve recently been watching HBO’s wonderful In Treatment (the second season), and at times that’s how The Mad Ship feels – a slow, elliptical exposure of the surprising and paradoxical layers of Kennit’s psychology. Unfortunately, Kennit’s power, both as a work of art and as a person within the novel, rather overshadow some of the characters near him (no spoilers!), including particularly one of my favourites from the first novel. My other favourite becomes increasingly less likeable, as their experiences leave them more experienced, and more calloused – personally I preferred the naïve and endangered version. Meanwhile, though, other characters rise to the fore. Etta, for instance, gets more screentime; a new character, Serilla, is introduced (and promptly spends almost the entire novel travelling at a pace of about an inch per page), and with her a new mode of femininity. Indeed, much of this trilogy feels like an exercise in discussing different ways of being female – although there are male characters, and important ones, they seem almost independent of one another, while the women are more closely linked thematically. In part, this is because the main male character, Kennit, is (at least apparently) the only truly freely-acting person in the trilogy, while the female characters (and Wintrow, who in the first book was frequently likened to a woman in his behaviour and psychology) are forced to react to hardships. How they deal with those hardships defines them – the trilogy is perhaps (leaving Kennit aside) a study in how women can come to terms with, and attempt to transcend, positions of powerlessness: Althea, Keffria, Malta, Ronica, Etta, and now Serilla all attempt to do this in different ways. Nor, I think, is it a coincidence that the two immensely important characters introduced near the end of the novel are both female. This is not to say that it’s a feminist novel, or that the lessons of the women are not meant equally to be heeded by men (after all, in today’s society the division between powerful men and powerless women is rather less clear and unambiguous than in the trilogy’s setting – and by the end of this novel it’s starting to seem as though it’s going to be subverted even within the trilogy). But as a man, I have to say with an earnest explosion of relieved sighing: by heavens, it’s good to finally have a fantasy novel about women. I love feisty tomboys with swords, and I can accept both narratively and historically the need for mothers and swooning love interests ‘back home’, but it’s good to finally get a work where women are at the centre – and such varied women that you’d have to try hard not to like at least one of them.

Malta, I might add, is fantastic in this novel. The first time I read it, I thought that what Hobb did with Malta was genius on the level of what she did with Kennit. The second time, watchful and not taken by surprise, I found I could see through the gaps, as it were, a little better – but it’s still true that she’s a fantastic piece of work that should act as a lesson for everyone out there wanting to learn about character development. And even about character per se. The obvious comparison is Martin’s Sansa, but Malta is both more realistic and more infuriating than Sansa – and her character development is more impressive and more believable.

Going back a moment: if you want to know who this paragon (no pun intended) of characterisation, this “Kennit” is, I can summarise him, broadly, roughly, approximately, like this: he’s Deadwood’s Al Swearengen, mixed with Battlestar Galactica’s Gaius Baltar. And we see inside his head. Yes, that is as awsome as it sounds. In fact, when reading the first novel, encountering this little trinity of Kennit, Sorcor and Etta, I found it hard not to believe that David Milch must have read it, and that this was the basis of Deadwood’s Al, Dan and Trixie. Hobb’s versions, though, are better. And to Baltar I owe a curious semi-revelation halfway through the novel: remembering Baltar’s prison scene, in which he talks about his father and reverts to his native,  peasant accent, I experimented with giving Kennit (like many real-life pirates) an uneducated West Country drawl, rather than the supercillious RP that I first imagined. I’m not convinced it’s the best interpretation, but it certainly helps cast him in a new light. And no, I’ve still not come to terms with the fact that he has a moustache with pointy ends – I’m sure that fits in somewhere, but I don’t yet understand quite where.

However, despite what I’ve said above, this isn’t just a character-driven low-magic fantasy saga. Oh no. In Ship of Magic, it began to become apparent that Weird Things were going on beneath the surface. Well, in The Mad Ship those weird things smash their way to the surface – the all-important words start being bandied around in the very first few chapters, and by the end it’s clear that world-shattering events are unfolding.

That additional dimension adds a sparkling finish to the saga, because the fantastical dimension of Hobb’s world-building is extremely impressive: doubly so for the way that the revelations of this novel merge with, reframe and underpin the revelations of the earlier Farseer Trilogy, while at the same time standing alone in their own right for those who have not read those books. This, in a way, captures the essence of Hobb’s approach: to give the –sometimes confusing – impression of a world far larger than the one we see, and in the process to allow each individual thing to stand independently. I suppose what I mean is that, for instance, if a reader of this trilogy were told that there was another trilogy set before this one in time, there would be three or four possible times and places where one might imagine that that earlier trilogy was set. As it happens, Farseer is set in the Six Duchies and neighbouring areas a few years before the events of The Liveship Traders, and its events cast one light on the events of this trilogy – but if it had been about something else (Kelsingra, perhaps, or the Others, or Jamaillia, or the founding of Bingtown, or Chalced, or the lands to the south) I get the feeling that it could have cast a different light on things. Hobb’s world feels big and complicated and shrouded in mystery – a puzzle that all fits together somehow, but half the pieces are lost, and we don’t know which pieces will be found again and which are lost forever. There are a dozen clever references to Farseer, but there are just as many things that could equally well be references to other books – which happen not to have been written.

More prosaically: the creatures Hobb starts to describe in this book, and their lifecycle, are as imaginative (and yet weirdly believable) as anything you’ll find in epic fantasy.

I have to try to talk about problems, though. Well, as I’ve suggested, although there’s always something happening, a lot of it isn’t important or exciting in its own right, only in terms of what will happen next, and that makes the book slow (not a problem, only a taste) and uneven (perhaps a problem). The prose remains… uninspiring, though in no way bad by the standards of the genre. The more practical, sociopolitical side of the worldbuilding sometimes feels a little cardboardy (although political developments in Bingtown are well-handled). AND I WANT A PROPER MAP, DAMNIT. That was more of a problem for the first book, where I kept looking on the map to find places, only to realise that hardly anywhere is actually marked on the map at all, but it continues to be a frustration in this installment. If you’re going to provide a map, could you please mark places on it that are mentioned in the text? You know, just some of them, maybe?

Adrenaline: 3/5. Sounds high given what I’ve said, but there are exciting and gripping bits here – just sometimes spread too far apart.

Emotion: 3/5. I suppose one complaint is that this volume didn’t really kick on, emotionally, from the first. In part, I wonder if that’s because of the multiple-POV system: with so many characters developing simultaneously, it’s maybe harder to get fully caught up in the feelings of any one of them, because ten pages later we’ll be wrenched out and put in an entirely different head.

Thought: 3/5. As with the first volume, this isn’t thinky-fantasy, but it’s not stupid fantasy either. The underlying magical-biological mystery intrigues but does not perplex; the moral dilemmas are interesting.

Beauty: 3/5.*shrug*

Craft: 4/5. Almost 5/5, but I suppose the pacing could be a little better, and the prose needs to sparkle more as well. Mostly, though, extremely sophisticated. Handles a wide range of characters in an impressive way, including both development and revelations.

Endearingness: 4/5. Almost loved it, but not quite. Perhaps a bit too cold and ponderous to really be adorable. Plus, my favourite chapter in the series isn’t in this book (probably Athel on the sealer).

Originality: 4/5. Pushed up by the weird life-cycle, and generally distinctive world-building, and things like showing the political dimension through the eyes of an annoying brat.

Overall: 5/7. GOOD. Pretty similar to the first book in the trilogy, maybe a little better. Continues to be well-written and enjoyable, and suprisingly sophisticated for the genre; critics may wish it was a bit more full-blooded.

Ship of Magic (Liveship Traders 1), by Robin Hobb

The best way to explain this novel: imagine if a BBC production crew in the 1980s had set out to film a Victorian novel, but accidentally picked up an epic fantasy trilogy instead. The echo of Hardy, and the afterimage of The Jewel in the Crown, The Onedin Line, the Barchester Chronicles and a host of Merchant Ivory films hung in my brain as I plied my way through this novel.

On the one hand, yes, this is epic fantasy. The ‘Ship of Magic’ of the title is a Liveship (the series is known as ‘The Liveship Traders’) – a ship made of a magical wood that is able to move and talk once three generations of one family have died on its decks. The wood the wildships are made of, ‘wizardwood’, is obtained from the mysterious, mutated, inhabitants of the Rain Wilds, who purvey a host of other magical trinkets. Throughout the novel, meanwhile, sentient sea-monsters pursue ships while speaking amongst each other in portentious tones about their destiny. This isn’t traditional literary fiction.

On the other hand, it’s not precisely traditional fantasy either. To start with, the setting is not medieval, but early modern. The series is set in the same world as the Farseer Trilogy, but to the south of the Sixth Duchies, and the inhabitants of the Duchies (i.e. the protagonists of the earlier trilogy) are regarded as a backward tribe of barbarians. As in the Farseer Trilogy, the magic level, at least at first, remains low – there are talking ships, but nobody is throwing around fireballs.

More important, however, is the unusual focus of the action. There are two plot-worlds at the beginning of the novel. The bigger is the world of the Vestrit family. The Vestrits are an old family of Traders in the merchant-colony city of Bingtown, but both Bingtown and the Vestrits have fallen on hard times lately, and their debts are mounting up. The patriarch of the family, Ephron, begins the novel on his death-bed, his family seemingly not yet ready to take up the reins when he lets them fall. The only good news is that Ephron’s death, if it occurs aboard their liveship, will quicken it (his father and grandmother both died on its decks) into a sentient being, an inseperable member of the family – this is traditionally a cause for great celebration, and is assumed to herald some future prosperity (if nothing else, liveships sail faster and more surely than ordinary wooden ships).

Around the dying Ephron are his wife, Ronica – a wise woman who has always managed the Vestrit estates, but is only now coming to realise how much she has failed to pay attention to over the years – and his daughters, Keffria and Althea. His sons taken from him by plague, Ephron has nurtured and favoured his younger daughter, Althea, who sails with him, and believes herself to have the makings of a great captain, caring little about the damage her roving career and callused hands have done to her social standing and marriage prospects. Keffria, meanwhile, has fallen in love with and married the short-tempered, controlling, but pragmatic and reliable Kyle Haven (a man of foreign, Chalcedian, blood). Keffria and Kyle have three children – the eldest boy, Wintrow, has been sent away to a monastery to become a priest, against his father’s instincts, while his younger sister, Malta, waits at home desparate to become a woman (their youngest, Selden is largely overlooked by all). As the novel begins, Kyle Haven sails the Vivacia back to Bingtown, quarrelling with Althea, and Wintrow is summoned back to what may be his grandfather’s deathbed, and to the disapproval of a father unimpressed by robes and quiet ways. When Ephron dies, who will take control of the awoken Vivacia – and what will they do with her? Elements of their story are illuminated by Brashen, Ephron’s First Mate, a disillusioned runaway from another Trader family; in the background the political and economic situation is difficult, as the mother-empire, Jamaillia, attempts to reassert control in Bingtown by licensing an influx of new colonists ignorant of local ways and customs, and who in particular are keen to introduce slavery – illegal under Bingtown law, but permitted in Jamaillia and in neighbouring Chalced. Some Traders wish to resist the changes; others, like the Vestrit family friend, Davad Restart, a man destroyed by the death of his family, feel compelled to move with the times. Amber, a mysterious shopkeeper who makes wooden jewellery, is a very different sort of immigrant; and in the background, abandoned on a nearby beach, is the blind and deranged ship Paragon, known as Pariah, who is rumoured to have killed his crew – repeatedly.

The second, smaller world is the world of Kennit, a pirate with dreams of glory – one of the large and growing number of pirates who have established de facto control of the large, poorly-charted stretch of coast between Jamaillia and Bingtown. Kennit is succesful, but ruthlessly driven by ambition, and will not rest until he has been proclaimed the King of the Pirate Isles; as his fellow pirates are libertarian at best and downright feloniously anarchistic at worst, his dreams seem unlikely to be fulfilled – and perhaps even a throne will not be enough  to satisfy him. Kennit himself is a man with almost no redeeming feature other than charisma, and he recognises this quite frankly to himself – and yet that charisma (and the occasional, enigmatic assistance of a magic charm) are enough to weave quite a different impression for those around him – most significantly his trusting first-mate, Sorcor, and his deeply damaged favourite prostitute, Etta.

Needless to say, these two independent plots will at some point come together, and the meeting is unlikely to be pleasant for anyone concerned. Also waiting for significance is the ground-drone of the sentient serpents, who cannot quite remember who or what they are, or what they are to do, but who are certain that something important is going to happen, and that they have a role to play in it.

Deep breath. I don’t normally take so long to talk about the plot – normally I can’t. I’ve only just, and briefly, outlined the starting positions of the major characters, and already I’ve written something longer than the detailed plot summaries I could draw up for many other novels. If you want a simple boy-finds-sword-boy-kills-dark-lord story that everyone can hum, this isn’t the series for you.

Instead, what it is is a deeply multisided family saga. On a casual count, I think there are 12 POVs in the first novel – and although some don’t get a lot of screentime (and four are non-human), that compares respectably with anything else on the market. A Game of Thrones, for instance, by my count has only 9 POVs (including the prologue). What’s more, Hobb’s viewpoint characters aren’t just viewpoints – they’re also characters. Whereas many of Martin’s POVs are (at least at first) broadly-brushed child-archetypes who primarily observe, secondarily react, and only then may now and then act from their own interests, almost all of Hobb’s POVs are fully-fleshed out individuals with their own distinctive, and almost inevitably conflicting, set of objectives and priorities. Much of what happens is not the result of some evil macchiavelli or dread alien power, but simply the result of the conflicting (and conflicted) efforts of individually reasonable men and women.

Characters, and in particular relationships, are the heart of the novel. Above all, this is a novel of family. The blood relations between Ephron, Ronica, Keffria, Althea, Malta, Wintrow and Selden; the marital relationship of Keffria and Kyle, and the legal relationship that Kyle bears toward his assorted female in-laws; the magical relationship between liveships and their families, which in many regards can be seen as a metaphor for blood bonds writ large; the more distant national relationships between the Bingtown Traders and their mysterious Rain Wild cousins, and between the Traders and their mother-empire, Jamaillia; and, of course, the absence of family relations seen in the bloodless, friendless pirates and whores. It is a novel about how children try to escape their parents, parents try to control their children, and those with neither parents nor children strive to gain the illusion of family, or to destroy the families of others.

It’s fortunate, then, that Hobb is a great crafter of characters. There is nobody here particularly unique, particularly vivid, except perhaps the villainous Kennit, but most of the characters have great vitality, and great believability. The idea of the tomboy daughter, here seen in the woman who believes herself a great sailor, is a familiar one in fantasy, but I’ve rarely if ever seen it done so believably, so sympathetically, as in Althea. The young priest-boy, wise beyond his years yet still naïve, who comes into conflict with a farmer who values physical labour and daring and leadership above books and peace-making and goodwill to all creatures, is hardly a new creation, but I don’t think I’ve ever seen it done better than in Wintrow – a particular accomplishment, as the character needs to combine vulnerability with strength, and near-fanatical confidence with both humility and sometimes crippling doubt, and still be a believable child, and still clearly develop over time. This isn’t a showy characterisation that begs the audience ‘look at me, see how complicated I am, ooh, you thought I was like this and actually maybe I’m like that, ooh, I’m conflicted, aren’t I sexy?’. This is a quiet, background verisimilitude that may not draw the attention but makes every page matter a thousand times more greatly because these a real, and interesting, people we’re talking about. Perhaps a good way to say what I mean is to say that many books have star characters and supporting characters, and in a film adaptation, the star characters would have star actors and bring in the box office results, and the supporting characters would be played by ‘character actors’ who, if they put in a really good performance, might bring more to the character than can be read in the book. Well, Ship of Magic is a novel where often the greatest actor in the world could not bring more to some of these characters than is already present in the text – and all the characters need character actors. Perhaps that’s why those classic TV shows spring to mind. It’s not even just the main characters – as I was reading, I was thinking how I would adapt it for television, and came to the conclusion that several of the supporting cast could be given major actors and whole new storylines of background. It feels as though, if you scratch beneath the surface, you’ll simply find another layer of stories that Hobb could have chosen to tell, but didn’t.

What are these characters like? Well, in my opinion one of Hobb’s triumphs lies in making all her characters simultaneously likeable and dislikeable. Not, as in lesser works of characterisation, merely “likeable but reprehensible” or “dislikeable but admirable”, but actually both likeable and dislikeable. We like these characters in the same way that we like our friends – we recognise that they have faults, and when it is pointed out to us we may realise that these faults are gigantic, and we may fully understand when other people hate them or are contemptuous of them – and yet for us, these problems are still OK because it’s only our friend we’re talking about. Well yes, I suppose he is a colossal arsehole now you come to mention it, but you know you just have to get to know him… oh, well, yes, she is paranoid and vindictive, but aside from that (and you have to understand where she’s coming from, you know?) she’s a really great person. Most of Hobb’s characters are instantly sympathetic and likeable, but thinking about them dispassionately it’s hard to explain why.

In fact, if I had to sum up the plot of the novel based on the characters of the protagonists, in a single phrase, it would be “pride and prejudice”. Not the Austen novel, specifically, but that’s what it’s about. It’s an array of characters who could be nice, and who could get along with each other with no difficulty, but who aren’t, and don’t, because they’re proud and prejudiced. Whether it’s Kyle’s obsessive need to control (or ‘protect’) his wife and children, or Ronica’s fear of immigrants, or Brashen’s island-sized chip on his shoulder, or Althea’s sense of entitlement and indomitable self-righteousness, or Wintrow’s holier-than-thou conviction, or Kennit’s contempt for everybody in the world including himself, it’s a novel full of people looking down on, and keeping their distance from, others.

[Whilst on the ‘Pride and Prejudice’ line: what a rubbish title this novel has. ‘Ship of Magic’? I would be embarrassed buying it, and not in a ‘I know it looks geeky to you but I think it’s cool, but I’ll look embarrassed anyway because I’m not good at confrontation’ way. This title is both geeky and shit. It doesn’t sound good, and it doesn’t fire the imagination. Ship of Magic. So called because it involves a magical ship. Oh good. That’s inventive. Robin Hobb novels will never win awards for their titles (the only clever one is “Fool’s Errand”, and that’s too trite), but the Liveship novels have the worst, and ‘Ship of Magic’ surely takes the crown. Though come to think of it, “Ship of Destiny” has to give it a good run: less stating-the-obvious, more groan-inducing-cliché – I mean, what is this, a lost Enid Blyton series? Anyway, ‘Pride and Prejudice’ would have been a far better title, if somebody hadn’t already appropriated it.]

So, there is complexity of character, and, thanks to the conflicting motivations, complexity of plot – not only is it never entirely clear what’s going to happen (although, admittedly, as the first novel of a trilogy, it quickly becomes clear that certain general classes of things will happen, mostly along the lines of Things Will Go Wrong – otherwise there wouldn’t be a trilogy; hmm, come to think of it, another good name for this novel would be “There Will Be Blood” – what, somebody’s taken that one too?), but it’s never even clear what we as the readers ought to want to happen. Part of this is Hobb’s very mature attitude toward opportunity – that is, in essence, that it cannot be returned to once spurned. In many novels, particularly in fantasy, the protagonist fails to achieve something, or loses something and then spends the rest of the novel trying to get it back or right the wrong or redeem themselves. In Hobb, and particularly in the Liveship Traders, it’s just as much about accepting that you can’t get it back and moving on with your lives – almost inevitably, even if you do get back what you set out wanting, you’ll lose so much, or change so much on the way that you’ll end up wondering if it’s really been worth it, or whether this is really what you still want. When you fail a test, it’s no good getting better and trying to pass it next time – like as not, it’s simply too late. So, as the threads diverge from their starting point, because Hobb doesn’t allow us to believe in a simple reset button, ‘and they all lived happily ever after’ or ‘and then they apologised and discussed their feelings maturely and came to the compromise decision they should have made originally’, we can see the once-accessible happy ending fading further and further from sight, and it becomes increasingly unclear how the objectives of the different characters can all be accomodated.

Unfortunately, this dedication to complexity makes it rather too obvious when Hobb is cutting corners. She does this most notably in the characters of Kyle and Torg, and on the issue of slavery.

Slavery is bad – I think we can all agree. Hobb, backing out of a completely relativist narrative, tries to use this bedrock of badness in order to give a firm moral contour to her novel – while we may disagree over particular motivations and characters and assign responsibility differently, we can all agree that slavery is bad, and therefore that anything moving the world toward slavery is bad. Whose fault it is can be debated, but slave-trading is wrong.

Unfortunately, whether out of a lack of thought or from a need to make slavery absolutely and unarguably bad, this results in the issue of slavery being completely whitewashed (blackwashed? – that’s not a race joke, I just mean that the features are obscured under the layers of condemnation). In real societies, slavery does not exist simply because of Evil People – it serves many social functions, and convinces a goodly portion of society that it is better than the alternatives. In this book, slavery is shown as, on the one hand, absolutely reprehensible, and on the other hand almost inevitable. This is hard to swallow. The descriptions of the slave trade make it sound like the American-Carribean slavery system in its brutality – that is, like the most brutal slavery system known to mankind in its history – and yet most slaves appear to be citizens, not strange aliens with a different skin colour and religion. There is no clear reason given why slavery is so allegedly profitable – no clear parallel to Jamaican sugar, a crop so difficult and dangerous to manage correctly that free labour was clearly inferior. Certainly, the whole enterprise, the spreading extent of slavery, is explained by its profitability – and yet this seems strange, given that in most times and places in the world, laborious slavery is not profitable. Laborious slavery (by which I mean low-skilled work like mining and farming, rather than the high-skill high-value domestic service kind) is only normally profitable when there is an almost unlimited supply of slaves, which a society cannot produce from such limited methods as indenture, penal servitude, and natural population growth: societies with this form of slavery are all rapaciously expansive societies. This also explains their brutality – the slaves are aliens, invaders (albeit not of their own volition). Rome, for example, had even more widespread slavery than Jamaillia seems to have, but the slaves who worked down the mines and died on the farm were almost all Celts and Germans and Africans and other conquered barbarians. Domestically-produced slaves worked in the cities, and were treated far better – in part because it was harder to justify mistreating civilised people, and in part because they were simply too valuable to waste. Once the Empire stopped expanding, the slaves in the difficult jobs were quickly replaced with free labour: because without conquest to provide an endless stream of nearly-free human goods, most slavery is not profitable.

To cut the matter short: either slave-owning is profitable for Jamaillians or it is not. If it is profitable for them, why do they treat their slaves so appallingly? If one slave can make so much money, why are their owners so uninterested in keeping them alive, or even at employing them in the most efficient way? The question is particularly clear in the case of ‘mapfaces’, described as slaves who are sold frequently because they are troublesome – well why are they still alive? These traders are letting docile and maybe even skilled slaves die on ships and in prisons and be worked to death on farms… and yet when the slaves become troublesome and try to escape or refuse to obey orders, they’re kept alive and tattooed a little more? It makes no sense. More generally, the lack of attention paid to the well-being of slaves only makes sense if slaves are all very cheap: this requires, first, an immense pool of potential slaves (eg Africa for America, or conquest for the expanding Roman Empire), and, second, a great bar to prevent these cheap menial slaves from being trained into more valuable skilled slaves (i.e. racism in America, ‘barbarianism’ in Rome) – given that most of these slaves seem to be ordinary native-speaking citizens, many of them with their own skills and crafts, neither criterion appears to be met. Of course, slavery can be unprofitable – but then why is it spreading? Hobb puts no effort into caste systems or racism, no consideration of slaves as a form of prestige. Indeed, prestige slavery is often even more genteel than profit slavery – I’m reminded of some Indian slavery systems in which slaves were more pampered than masters, to show off the wealth that the master could waste. Even in America, by the time of the war, slaves were probably better-treated than equivalent free labourers in most of the South – and that was WITH racism! More generally, Hobb views slavery, explicitly, as a system in which people are viewed as commodities – which doesn’t really, or at least entirely, fit the reality of most slavery systems (in which concepts of family and land are usually very important as well).

So, the Big Bad of the novel doesn’t really seem to make sense to me: people have to do things that are obviously evil to people who look and sound exactly the same as them, and it seems impossible that it should be profitable to do so. It’s all just handwaved away, ‘it’s slavery, innit’, as though it were some primal evil, and not a complex econocultural phenomenon that actually requires reasons and has consequences (the world seems like a normal world, only with slavery bolted on the side, without much impact on anything else). You might not mind that. I admit I’m more interested in coherent worldbuilding than most, and I’m also unusual in thinking that slavery gets a bad rep [short version: a) it wasn’t as bad as people think it was, partly because people hear ‘slavery’ and think of the sugar plantations, as though people heard ‘capitalism’ and always thought of the brutal Amazon rubber plantations, or heard ‘democracy’ and always thought of the death of Socrates, or the Boer War concentration camps; and b) because it’s all very well to compare slaves to masters, but a more balanced assessment comes from comparing slaves to free labourers – and in many societies, while, sure, slavery was bad, poverty could be even worse. Poverty is a form of slavery not governed by laws or morals. So while I agree that the abolition of slavery has been a good thing on the whole, I think that in the precise situations of particular slavery systems, the instantaneous abolition of slavery would often not have improved people’s lot].

However, that problem breeds other problems. By making slavery so atrocious, and simultaneously so incomprehensible, Hobb forces those of her characters who support slavery, or allow it, to themselves be incomprehensible and/or atrocious. In this book there is no such thing as somebody who supports slavery for good reasons – all such people must be simply greedy or cowardly or malicious. The worst example of this is Torg – he’s a two-dimensional character in part, I think, because Hobb needs him to mistreat slaves (to show us how bad slavery is) while not allowing him any actual reason to mistreat slaves. So he’s just Evil. The same is largely true of Kyle Haven – in his case, the problem is not only his openness to the slave trade, but also his misogyny and need to control his family, which in the novel spring from, it’s implied, his Chalcedian background. Unfortunately, we don’t see any detail about Chalced, so we don’t know why all their men act like arseholes. It seems as though Chalced is simply evil, and everyone and everything influenced by Chalced is in some way evil as well. Now, to some degree we gradually get a sense of where Kyle is coming from, and we can respect that he’s a pragmatic man dedicated to the wellbeing of his family. But Hobb allows us no more than the slightest glimpse of this. The decision to, on the one hand, not give us any sustained exploration of Kyle’s background, or of the culture that he has been influenced by, and, on the other, to show us Kyle almost entirely through the eyes of his enemies, make him a thoroughly, and unnecessarily, unsympathetic character. Kyle could never have been the hero, but in making him so clearly and reprehensibly the villain I feel that Hobb is doing a disservice to her own story and characters.

The obvious and unambiguous and unexplained evil of everywhere that isn’t Bingtown also makes it hard to problematise the arrogance of the Vestrits. Pretty much the entire family (the whole of Bingtown really) is objectionably xenophobic, viewing all those who don’t exactly follow traditional Bingtown culture as inferior upstarts. This is not surprising, and enrichens the characters and dynamics of the family, and suggests some moral ambiguity when everybody protests about how needlessly hidebound and insular the Traders are. Unfortunately, it’s hard to keep hold of this interesting element in light of the fact that they are clearly correct: everybody else IS inferior. And, troublingly, that means that a big part of the message of the book is “immigrants are evil (unless they completely assimilate instantly, without question, and know their place)”. Not just dangerous (though they are – immigrants are the long-range threat throughout the novel) but actually evil. Now of course, there are interesting questions that can be raised in this area – sometimes societies do have to deal with troubling influxes of people of other cultures, and sometimes the host culture probably is superior in some moral respects. But by making it so unambiguous (the immigrants are all pro-slavery, and slavery is unambiguously bad and cannot be defended or explained, so there’s no question of compromise, or even of trying to understand their position), Hobb almost seems to deny the validity of these debates. Look, can’t you just see that all other cultures are inferior to us and must be wiped out? I don’t think this was the intention at all, but the broad bright colours of the slavery issue make it hard to see the finer distinctions and nuances being made.

So, that’s my problem. Don’t get me wrong – in terms of depth and complexity of character and conflict, this is still a good book. It’s just not as good as it could be.

It’s also flawed in its pacing. The pace is well-shaped (it rises and falls as it should, though it is a bit flat, more like Part One than Book One), but very, very, very slow. Particularly at the beginning, before the action starts, where there is chapter after chapter of people sitting down thinking to themselves. A hundred pages in and almost nothing had happened, but we’d been introduced to half a dozen different viewpoint characters, who had all had jolly good thinks about things. No surprise that last time I tried re-reading these I gave up after two chapters. It’s not easy to get into, and frankly it never becomes exhilerating.

That, of course, is partly a matter of taste and custom (another reason it feels old-fashioned). Once you get into it, once you get grabbed, and once you get accustomed to its style and manner, it’s pretty compelling. It would be nice, however, if it were easier to get to that point quicker.

I must, though, make one thing clear: although this is a very talky, thinky book about relationships, that doesn’t mean there are no exciting bits. There is a small handful of action scenes, and although these are sparsely scattered, they are extremely good. In fact, I would happily put Hobb’s action scenes alongside the best the genre has to offer. They just aren’t all that common.

Finally, a trivial point but worth mentioning: don’t read if you’ve got a queasy stomach. I’ve said before that I find Hobb’s maturity impressive – the way she can go to some dark places in a very matter-of-fact way, not feeling gratuitous or sensationalist – and in this novel this is best seen in the repeated ‘amateur surgery’ scenes. Sometimes people have to have things amputated or things sewn up, and Hobb isn’t embarassed to talk about it quite straightforwardly, to quite an ‘urgh’y extent. The graphic surgery and the exciting action scenes were the two things that surprised me on the re-read.

Anyway. Scores.

Adrenaline: 3/5. Could be higher, but the pace is generally slow, and the beginning in particular takes a long time to get going.

Emotion: 3/5. I cared about the characters and worried about them, but this is only the first book of the trilogy, so I don’t expect to be put through the wringer yet.

Thought: 3/5. Not particularly taxing – the plots are not simple, but not convoluted either, and there’s enough thinking around to keep the mind active without really getting philosophical at any point.

Beauty: 3/5. *shrug* Some beautiful scenes, I suppose. Prose is uninspiring but solid – a bit rough in places, particularly near the beginning, but nothing too off-putting.

Craft: 4/5. Prose not perfect, but gets the job done. Pacing and content issues are largely inevitable (that is, the slow pace feels like an intentional decision, part of what these books are, rather than an avoidable mistake). Maybe could have had a more exciting beginning. Characters complex and well-depicted, plots well-handled, generally well-written, though not perfect in every respect. Didn’t blow me away with artistry.

Endearingness: 4/5. I’m strongly attached to the characters, and found reading very enjoyable in an old-fashioned way. But not enough happens for me to love it.

Originality: 3/5. Individual character-arcs are all familiar, but well-handled, and they fit together into an interesting and unusual work, at least by the standards of the genre.

Overall: 5/7. GOOD. This is a good book. It’s well-written, it’s enjoyable to read. It’s solid. Its biggest problem is that it’s too solid. It doesn’t make too many mistakes, but it doesn’t exactly come out swinging either. That said, it’s only the first book of a trilogy, so there’s plenty of time for the big guns to be wheeled out.

Lord Toede, by Jeff Grubb

As you may have gleaned from my earlier reviews, I’m a Dragonlance boy. That doesn’t mean I like Dragonlance – oh dear heavens no, even at the time I thought most of the novels were sub-par, and I barely dare open them now that I’ve evolved critical reading skills (however rudimentary they still may be). Nor does it mean that Dragonlance is what I grew up reading. I don’t think I  started Dragonlance until I was around 10 years old or so – long after I’d encountered Tolkien, Eddings, Shadowrun, and sundry other genre books, and only shortly before I came across Feist. According to my growing catalogue of books on Goodreads, Dragonlance didn’t even dominate my D&D reading – and in maybe 5 years of casual D&D play, I only one played a campaign set on Ansalon, and even that was a comedy. It wasn’t even my favourite setting (Plaaaaaaaanescaaaaaape…… *removes drool*).

So it’s hard to say what I mean by that self-affiliation, except that Dragonlance was the doorway to something for me, and that everything I found through that door was mentally filed as, as it were, a set of directions from Dragonlance. The D&D world became the prototypical fantasy world for me, their books became prototypical books, and Dragonlance was somehow, ineffably, the default form of D&D (for all that Forgotten Realms was more generic).

But that was long ago now. I haven’t read a D&D book in earnest since… maybe 2001? Charitably, maybe 2003. [Edit: come to think of it, probably Dragons of a Vanished Moon in 2002]. I always knew that most of them weren’t that good – and, more importantly, most of them weren’t even all that interesting. And yet, somehow, I remain nostalgic for them – so every now and then I read one again to see what it’s like, and I always remind myself to read even more in future. Of course, I remind myself to do a lot of things, in the future.

This time around, the book I picked up was Lord Toede (Dragonlance: Villains, #5). I came across it while catologuing my books for Goodreads, and it awoke some happy memories. As I was – and still am, theoretically, struggling through the rather soul-shredding Little, Big, the idea of a light-hearted, short, fun fantasy novel was extremely attractive.

Here’s some background. Dragonlance is a fantasy setting, primarily known for the story of the War of the Lance, as told in the Chronicles. Villains is a series of short books telling the stories of the most memorable villains from that main storyline. Unfortunately, it seems they ran out of memorable villains, or at least of memorable villains who weren’t already covered by more prestigious book series (there are nearly 200 Dragonlance novels, and a disproportionate number of them attempt to tie in to the main storyline, leading to an over-saturation of the major characters and a morass of incompatible personal timelines) – having books about Verminaard and Ariakas, leaders of the armies of darkness, makes perfect sense, but “Hederick the Theocrat”? Does anybody even remember who he is? So, desperate for somebody to write a story about, the powers that were settled upon the peculiar, utterly useless little character of Fewmaster Toede (sounds like ‘toad’, and he looks like one too), a bumbling, obnoxious hobgoblin who the heroes run into from time to time, who manages to claw his way up the hierarchy of evil by being an obsequious, backstabbing git.

Toede is too weak a character to write a proper epic fantasy novel about… so Jeff Grubb doesn’t try. Instead, he produced something very peculiar indeed: an original Dragonlance book.

By the time the book starts, Toede has become ruler of the minor but profitable city of Flotsam (I’m not entirely sure of the timeline – I think it all takes place shortly after the end of the War of the Lance, when evil has been defeated, but the armies of evil are still occupying large tracts of land). He has also become dinner, because a couple of kender poachers have lead him into the mouth of an angry dragon (‘kender’ are a race specific to Dragonlance – they look and act like kleptomaniac children. Think of them as vastly more annoying hobbits). Cut to the Abyss (hell), where two abishai (devils) are having a theoretical discussion about the nature of nobility. Can a mortal be noble without, they wonder, being good? They decide to settled the matter with an experiment, backed by a wager: they will take the blackest, most contemptible soul they can find, and resurrect it, under strict instructions to live nobly. They pick the soul of Toede.

What follows is an audaciously zany fantasy adventure as Toede returns from the dead and tries to reclaim his power from his successors. Without spoiling too much, there is a strong ‘Groundhog Day’ element, with Toede revisiting the same places and characters again and again. We get kender; we get a demonic steamroller; we get ogre pornography; we get an ‘amphidragon’ (like a cross between a dragon and a frog); we get rooms full of corpses; we get a necromancer; we get a surprising interspecies romance; we get everything, in other words, that the author can think of to throw at us. Surprisingly, it works.

Part of this success is the writing. It isn’t very good, but that doesn’t matter – what matters is the style, which is flippant, ironic, detached, and parodic. It’s a little annoying and never hilarious, but it’s fun enough that it never matters how silly everything gets. Meanwhile, that silliness is counterbalanced by the trappings of literary seriousness – the ‘two devils resurrect a villain to see if he can be made to live nobly’ feels like such a classic story, and there is sufficient pathos put into some of the characters, that we wake from the novel with the feeling that something serious has been said, even if, on reflection, we realise that we can’t think what it might have been (and indeed, the ‘live nobly’ plot idea sadly fails to live up to its billing).

The other part of this success is the tightness of the plotting. While the plot is hardly convoluted, there is an admirable cleverness to it – and a real feeling that characters exist even when not being looked at. In many books, the protagonist explores and interacts with an essentially static world; in this book, characters met in one chapter go away and do things before returning in another chapter, helping to enhance the somewhat manic flavour – the protagonist is completely unable to control the world around him, and has to work hard just to keep himself updated with what’s been going on.

I don’t want to overstate the case for the defence. This isn’t a great book, or even all that good a book. It’s very silly, and while it might be funny to a five-year-old, I’ve heard all its jokes a great many times before; together with the prose style, which emulates far better writers than this one, this made me continually mildly annoyed throughout the whole of the book. There is very little character progression, and not really all that much character to begin with – none of the characters have stayed with me, being all fairly carboardy replicas of, and abstractions from, other characters, with little vitality of their own. The world-building is dramatically minimal, limited only to a few ‘as you know, Bob’ [there is, incidentally, a character called Bob – it’s one of those ‘look how funny I am’ fantasy books] discussions infodumping plot-critical facts about the world of Krynn for those who may have forgotten them (e.g. the fact that bronze draconians explode when they die) – as is often the case, while I enjoyed this, and would have done even had I not known anything about Dragonlance, I think that many new readers would be confused. [And they’d completely miss nice little touches like ironic layers when we see Toede’s opinions of the opinions of human scholars regarding the pre-history of the ogre race, which the true Dragonlance scholar already knows the true story of from various worldbooks, obscure short stories, and forgotten little novels like “Dragonlance: Lost Histories: Volume 2: The Irda (Children of the Stars)” – and now I see that the account in Lord Toede actually preceded both the account in The Irda and the appearance of the Irda in Dragons of Summer Flame by a year, making me literally laugh out loud in geeky appreciation of their little games with us – this may possibly be the most obscure in-joke I know].

Anyway, I don’t really have much more to say. It’s not a great book – but if you like (or can tolerate) Dragonlance, and you’re interested in a D&D book that’s a little different and a fun, simple, entertaining read, it’s worth considering.

Adrenaline: 3/5. It rattles along at a decent enough pace, has some fun scenes.

Emotion: 1/5. There’s not a lot to get emotional about, and even if there were, there’s not enough connexion to the characters to make it hit home.

Thought: 3/5. It’s surprisingly cerebral. The plot structure makes it all kind of like a puzzle, and I was constantly trying to work out what had happened off-screen (in a good way) and what was going to happen next. There are also some fun nods to the wider continuity.

Beauty: 2/5. It’s saved from being terrible by its prose – which isn’t excellent, but gains enough from the graceful style it’s imitating to not be a completely horrible read.

Craft: 3/5. I may be being charitable here, but to be honest I think he does as well as can be expected with what he’s got to work with. The technical aspects of the writing may not be up to par, but it’s made up for by the imagination and the interesting construction.

Endearingness: 3/5. I really like the idea of the book. Really. Unfortunately, the execution doesn’t live up to that idea, leaving me preferring the memory to the actual experience of reading it. That said – I found it an entertaining read, which is an achievement given what it has to overcome.

Originality: 3/5. It’s Dragonlance, and much of it doesn’t rise far above that description in terms of originality. On the other hand, it feels like a book that has landed in Dragonlance, rather than a Dragonlance book to the core – in other words, it feels like its own thing. It’s also got a really nice conceit.

Overall: 3/7. Bad, but with redeeming features. I’d almost say ‘not bad’, but that might be going too far. Most people will probably find this book to be pretty uninteresting. However: if your tastes run to what it offers, you may find it a fun light read.

Hogfather, by Terry Pratchett

This is getting to be a habit. A new Pratchett comes out, I read it, I get nostalgic for the old days, I worry about whether the old days were only ever in my memory, and so I go and read something else by him. Only this time I cut right to the chase. I’m struggling with a painful (in a good way) book, the nights are drawing in and it’s getting cold… so I read Hogfather.

Hallelujah!

I wasn’t wrong after all. This is the real Pratchett. And boy, he’s good.

Hogfather, for anyone who doesn’t know, is a Discworld novel about Christmas. Santa Claus (or his Discworld equivalent, the Hogfather) is under attack by the dull, life-hating Auditors of Reality, through their chosen tool, the mad, childish assassin Mr Teatime (it’s pronounced teh-ah-tem-eh. He’s very clear on that point). With the Hogfather out of action, somebody needs to step in, and that task falls to the ever-helpful (and always eager to explore alternative careers) Death, he of the scythe and the CAPITAL LETTERS VOICE. And his un-elflike assistant, Albert.

Let’s start with the bad. This is a mess of a novel. There are essentially four different storylines: Death delivering presents and learning about the true meaning of Hogswatch (Christmas); Death’s grand-daughter (don’t ask), Susan, trying to put things right; Teatime and his merry band of criminals having fun in a strange location; and the Faculty of Unseen University, trying to deal with some of the peculiar household gods that are popping into existence as a metaphysical result of the whole affair. The first three storylines intersect only briefly, while the fourth touches on them barely more than tangentially. The four storylines can only go together by explictly bending the laws of time and space, and as a result of shoving them all together we miss the most important bit – we see hardly any of Teatime’s actual assassination plot (no, hearing about it in hindsight doesn’t count).

Right. Got that out of the way.

In defence of the book, I’ll say this first and foremost: it’s hilarious. The Faculty subplot in particular, irrelevent though it may have been, had me uncontrollably laughing out loud on half a dozen occasions (which is impressive, given the short length of the book), fully justifying its otherwise unjustifiable inclusion. Runner up prize would have to go to the brilliant double-act of Quoth the Raven and the Death of Rats, but there are laughs on almost every page.

It is also very dark, and really very creepy. One of the central theses of the book is that childhood is not a comforting time, but instead is much like adult life written in larger letters, and this sort of high-contrast long-shadowed aesthetic is obeyed by the book itself, which contrasts the humour with quite a lot of killing, a frightening psychopathic serial killer as a villain (and a bunch of murderers as, paradoxically, the ones we sympathise with compared to him), and a number of nightmares come to life. And if this all sounds a bit silly – well, it is, but it’s also a serious essay about the meaning of life (particularly, about the role of symbols and convention in constructing meaning). This puts it a bit at risk of being twee, but I think he stays just on the right side of preaching. What’s more, the central themes (childhood and symbolism) are only the most important and consistent of the dozens of observations on life, the universe and everything, which range from funny to intelligent to both. This, frankly, was a surprise to me – I’d remembered that Pratchett’s musings had been more interesting in the past, but I’d forgotten just how much more numerous and varied they were.

I don’t really know what else to say. There’s not a lot to analyse here, because it’s a short book, and it flagrantly ignores any attempt at structure (while nonetheless feeling quite complete and self-contained and right). And it’s very good.

Oh, and he’s extremely erudite. There were some very clever in-jokes, referencing both his own work and the real world. He’s the kind of author who benefits from annotations.

I suppose I might wish it were longer. And I think the ending could have been better – as it is, it’s a bit of an anticlimax.

Nonetheless: I’m not sure that Hogfather is the best book Pratchett’s written, but even if it had been the only book he had written, it would make him an author worth keeping an eye on. Never again will I doubt the heights he has achieved or suspect his reputation in my mind as being the result of nostalgia. No, he really was this good.

Adrenaline: 4/5. The short scenes, quick cutting, high stakes, creepy darkness and sheer exuberant energy of the writing made it a gripping read. No, perhaps, thrilling – it’s too disordered for that, without a big enough climax. But gripping.

Emotion: 2/5. A possible complaint is that it’s not a very emotional book. I was never really upset, or really elated. I like the characters, but I don’t feel for them all that much.

Thought: 4/5. Not a great philosophical essay, but it’s got sophisticated ethical themes, and a whole host of astute observations that at the least encourage the reader to see the world in a new way, and sometimes are actually thought-provoking as well. Add to that the unpredictable (and somewhat metaphysical) plot, and this may be fun but it’s certainly not brainless fun.

Beauty: 4/5. Pratchett may not construct sentences that make you gasp out loud at their beauty, but he’s a consistently elegant and graceful prose stylist, and in Hogfather that prose is turned to the service of stunning  images and an elegaic humanism.

Craft: 4/5. It’s able to make me laugh out loud, ponder a little about the human condition, and yearn for somebody to get a poker through the heart, often all in the same page. The prose is great, and the fact the plot is able to fit together at all is a testament to Pratchett’s feel for balance and form. On the other hand, the plot IS still a mess, and some scenes aren’t as good as they might have been, particularly the ending. There are also a handful of scenes that should have been cut entirely.

Endearingness: 5/5. How can you ask? It’s really funny. Plus, childhood! There’s not an objectionable moment to be found.

Originality: 2/5. OK, nothing about stealing Christmas is all that unique, though this is certainly a unique take on the idea.

Overall: 5/7. Very Good. I’m a little torn on whether this is Good  or Very Good, but I think I’ll opt for the latter. It’s at the low end of Very Good, admittedly, but I think it qualifies. And now I want to go and re-read all those other classic Pratchetts…

Snuff, by Terry Pratchett

I expected to hate this book even before I began reading it. In my opinion, Pratchett’s best was in the early nineties, and I don’t think there’s been a really good Discworld book (outside the YA series, which I haven’t yet read) since Night Watch in 2002. In particular, I thoroughly disliked the last Watch book, 2005’s Thud!, and the thought of another entirely Vimes-centric novel, with heavy re-use of the Summoning Dark idea, did not fill me with delight.

And yet I bought it in hardback the moment it came out. Alack my indefatigable optimism.

As I started reading Snuff, I was horrified, and not in a good way. I rapidly downgraded my estimation of modern Pratchett from ‘tired, repetitive, unmagical, mostly pointless’ to ‘can no longer write’. Pratchett’s prose has always been the soul of his novels, and within pages it became evident that the soul had been ripped out. Exchanges had become ponderous, stilted, out of character – and dull. It’s not something you want to see from a favourite author, particularly not when the spectre of mental decay looms so unspeakably large in the shadows.

But actually, I really enjoyed this book.

The writing is never at the summit of what Pratchett has been capable of, but the first twenty, thirty, fifty pages are not representative of the quality of prose in the bulk of the book. I don’t know why they’re so bad – let’s say for the sake of charity that they represent the rust being shaken off as the machine gets going after long disuse. Because there is something brought to life here that I haven’t seen in Pratchett’s books for quite some time. I’m not sure what, but it’s there.

For the most part, Snuff doesn’t undo the flaws of recent Discworld books, but instead sidesteps them. It is still tired at heart, and repetitious – much of the levity feels forced and familiar, the central ‘theme’ of the novel (Vimes’ struggle with his own dark side) has been around since at least Men at Arms and possibly Guards! Guards!, and dominated both Night Watch (where it was welcome but overdone) and Thud! (where it felt like a reheated re-serving of Night Watch without the style and panache), while the once-wonderful world of Ankh-Morpork feels increasingly static and quotidian – unmagical. But all that matters rather less this time around, because we have something we haven’t had for quite a while – a jolly good story.

This is the great virtue of Snuff : it’s a book worth writing, not just because (as I feel has been the case with some Pratchett) it expounds a moral point or furthers his worldbuilding plans for the Discworld, but because it’s a jolly good story.

Snuff is a mystery-thriller. Vimes arrives at his wife’s (now his) country mansion for a relaxing holiday, only to find that Something Is Wrong. He’s not sure what, and he’s not sure what he can do about it, but there’s clearly Something Wrong, and he’s determined to Get To the Bottom Of It – as much as his wife will let him, of course, and in between dealing with his son’s newfound obsession with animal poo. The story that plays out is a slow-at-first but constantly accelerating tale of detection as Vimes must get to the bottom of the mystery, unravel the conspiracy that maintains it, and finally Put Things Right, culminating in a thrilling action scene.

In this, at least, the old Pratchett is back. The old Pratchett constructed tightly-plotted, tense, exciting, clever novels, and in this Snuff stands in sharp contrast to recent Discworld entries, which have felt at times as though the plot has been an afterthought to give the characters something to do.

This is also old-school Pratchett in its erudition. Like the great Discworld novels before it, this one will send the hardcore fans scurrying to compile the references, but this time it all feels less accidental, more purposeful. In many ways, this is a book of homage, with Pratchett’s debts to earlier authors proudly paraded – Jane Austen, Agatha Christie, and PG Wodehouse are particularly prominent, among others – as well as several quiet nods to his own previous work (most noticeably, the Zoons get a passing reference, 36-odd books after their previous appearance).

Another plus point for the novel is that the world –and the cast – seems far fresher, more lively, more vital, than in some recent books. This is largely possible through the familiar mechanism of putting Vimes in a new location: this time, the strangest and most fantastical location imaginable, the English countryside. Blending the grimy world of Ankh-Morpork with a hint of the unfamiliar, and isolating Vimes to solve the crime (almost) on his own, Snuff’s approach is strongly reminiscent of that of Night Watch, no bad thing at all (if only Pratchett would swallow his own sense of a progressing timeline and give us more prequels in the A-M of twenty or fifty years ago!). The far-less-succesful subplot set in the city re-iterates what a good idea it is to avoid setting anything in Ankh-Morpork again.

And yet – there are also things quite wrong with this book. Again we see an obsessive need to moralise and preach – Pratchett has always been politically and ethically vocal, but in the earlier works it was more subtle, more about how individuals should comport themselves and less about declaiming programmes of political policy. Here, Pratchett re-adresses issues of English class and multiculturalism raised in Unseen Academicals – more subtly and to better effect largely because there’s enough plot here to get in the way of the more shouty elements of the subtext. Which is a good thing, since fifty pages in I was really doubting whether I wanted to read a fantasy book about the plight of the Roma and the Irish Travellers. Don’t get me wrong, I almost always agree with Pratchett’s political views, I just don’t think his books should focus on them. It’s not what he does best. The political agenda is also made uncomfortable by the occasional reminders that Pratchett – for all that his heart is in the right place – has a positively archaic attitude at times when it comes to patronising minorities. His cameo impersonations of Vietnamese are cringe-inducingly racist, and the fat and jolly black woman called ‘Precious’ isn’t much better. Pratchett, of course, is not a racist – quite the contrary – but he’s clearly from a generation in which even non-racist people could acceptably make their eyes go slitty and put on a silly Chinese accent in public, in a way that is quite alien to modern sensitivities.

A bigger problem is that the characterisation is lavished solely on one character: Sir Samuel Vimes. Unfortunately, we already know Sam Vimes inside and out, so it feels like a lot of wasted effort. Meanwhile every background character is a silhouette – at best devoid of depth, and frequently painfully controlled by the dictates of the plot. [I find the continual idiot-meets-Vimes-and-in-moments-they-discover-hidden-potential characterisation frustrating to say the least]. I don’t understand the obsession with Vimes. Yes, he’s a good character – but we’ve seen everything he has to show. He’s limitless in abilities, adamant in will, and unimpeachable in virtue (which makes the continual ‘inner darkness’ theme feel weak – we know he won’t succumb, because he’s Vimes, and Vimes never loses… on which note, I’d like to see, if we must see more of Vimes, more of the decade-as-a-drunk Vimes, and how he got there), and we know him already. The Watch is full of interesting characters. Of course, having an annoying weakness for unconventional romance, I’ve wanted to see more Carrot + Angua since Men at Arms, but it’s not as though there aren’t other options as well (and more can easily be introduced if necessary).

Actually, that’s a point that hadn’t occurred to me before. A big reason Discworld is becoming stale, I think, is that the same characters are being re-used, rather than new characters introduced. At a quick count, in the first 18 novels, there are around-about 14 main characters (as in, that are the central character of the book, one per book (except I counted one each for the two storylines in Reaper Man) who were either introduced for the first time or that moved from supporting to lead status. In the remaining 16 novels, there have been, at a rough count, 4? I suppose you could say 5, if you count both the leads in Unseen Academicals. There’s nothing that demands, per se, that new leading characters be produced (most of my favourite Discworld novels do not introduce new leads) – but I think it’s a good illustration of the tendency away from the novel and exciting toward the repetitious and familiar. We’ve been reading about Vimes since 1989. I love Vimes, and I can see why it’s hard for both author and readers to let go – but he has nothing new to offer. [The only exception is his son – ten years from now, when his son is old enough to be a character in his own right, I think Vimes would become interesting again].  A simple fact: Vimes has been in all of the last seven non-YA novels. 11 of the last 16. Since 1994, we have never had more than two books in a row without Vimes in them. Enough with the Vimes!

It’s also not funny. There were a most a handful of ‘ha!’ moments, and the only brief chuckle was from a footnote that seemed to be a direct authorial insert. He doesn’t remember how to use footnotes, either. He puts them in because it’s expected of him, but they seem superfluous, lacking that manic distract-you-from-the-story quality. At least one of them was an ordinary paragraph just put into a footnote for no reason, with the next paragraph after the asterisk following on grammatically and semantically from the footnote, not the preceding main text. There’s nothing wrong with not being funny, of course, but it feels like one of Pratchett’s greatest weapons has been blunted. If there hadn’t been a great story attached, I’d wonder what the point of the book was, since it isn’t funny and it isn’t that insightful either, though lots of words are devoted to appearing insightful and funny.

The plot, meanwhile, while good, is not entirely satisfying in the end, all being wrapped up far too nicely and off-handedly. The balance of the book is also somewhat thrown off by the fact that the climax occurs fifty pages early than it should do.

These quibbles, I hope, demonstrate that I continue to have serious concerns about the direction of Pratchett’s work. However, even a nostalgic reader like myself must concede that there is an admirable vitality about the work that may not bring it to the level of his greatest books, but at least raises it above the level of his recent novels (again, I haven’t read the Aching books). It also shows concrete directions that Pratchett can take to re-enliven the series: make sure there is a good story, and take us (and the characters) out of our comfort zone.

So, in conclusion: it’s a step up from recent fare, and I’m glad I bought the book at once, and read it instantly. I’ll almost certainly do the same for his next book (unless, perhaps, it’s Raising Taxes). If I seem critical, it is to some extent because I hold Pratchett to a higher standard than I would an author with whose earlier and better work I was not familiar. This book is fun, exciting, enjoyable, and a step in the right direction. It is not, however, devoid of flaws, which remind us why a change in direction is needed.

Adrenaline: 5/5. Not perfect (the end is anticlimactic and the beginning is poor), but I read it within 24 hours, and would have read it in one sitting had obligations not intervened. It’s a slow and steady build-up to an explosive climax, which is the best scene I’ve read in Pratchett since… a long time ago.

Emotion: 2/5. I found it hard to care: about Vimes because I know him so well already and knew he was in no danger (the idea of bringing his son along was a great touch though, and certainly should be explored further if Pterry really must return to the character), and about anyone else, because… there was nobody else to care about.

Thought: 3/5. Meh. Nothing very deep or complicated. But the mystery element kept the synapses active.

Beauty: 3/5. Meh.

Craft: 4/5. Good plotting and construction, and mostly OK prose with some good bits. Let down by some bad bits (particularly the beginning), the lack of punch in the ending, and the fact that it seemed a little cardboardy around the edges.

Endearingness: 3/5. I enjoyed it, it was fun, I would read it again. The lack of novelty and the lack of emotion mean it wouldn’t leap to the top of the pile.

Originality: 2/5. To be fair, it doesn’t set out to be original – it’s almost an homage, both to Discworld itself and to mystery novels.

Overall: 5/7. Good. Not as good as I’d dared to hope, but a lot better than I’d feared. Promising.