Having left it far too long from my initial reading, I didn’t feel I could write a proper review of this. However, for the sake of completeness I have jotted down a few sparse remarks on Goodreads, so, for the first time ever, I’ll copy my review from GR to here rather than vice versa… again, sorry if this isn’t the fully-fleshed out review some might be expecting of me. Perhaps I’ll be able to do that at some point in the future, after a re-read; for now, you’ll have to make do with the bare-bones outline of my thoughts…
A lot of people don’t like Assassin’s Fate. A lot of people hate it. A lot of people say they’ll never read another Robin Hobb novel ever again.
I sympathise. I felt exactly the same thing… way back when I read Fool’s Fate for the first time. Quite a few people think the same when they read Assassin’s Quest, for that matter. This is all not just a coincidence. Hobb’s trilogies don’t end where the conventions of the genre tell us they should end. They turn into different stories, ones that we don’t want to hear.
I’ve been running this blog for – as of a few days ago – seven years now. Long time. Fair few books reviewed over that time (though nowhere near as many as I’d have liked). So, with the seven year mark gone by, and the weather being wet and cold and dreary, I thought it might be nice to draw up an updated countdown of the best books that I’ve reviewed over that time.
There is, however, a slight complication. In recent years, a lot of my reading has been two big re-read projects of the works of two of my favourite authors – Robin Hobb and Terry Pratchett. This means that any brief list would be overrun by their works – in particular, I’ve reviewed around 35 of Pratchett’s Discworld novels, and a lot of them are very, very good. A list of Discworld novels with a couple of other things thrown in just doesn’t seem that useful.
So, a compromise: this is a list of the ten best books I’ve read in the last 6-7 years, but with only one book per author. Just for fun, I’ve also thrown in the opening paragraph or two of each novel.
Opinions are strange things. We all disagree, and so vociferously, on so much, that we often forget that on most basic issues most of us are in complete agreement. By and large, conflict between dissenting views does not arise from fundamental differences in moral, aesthetic, or interpretive instincts – but simply from differences in how competing factors are weighted. Almost everyone wants liberty, for example, and almost everyone wants security, but how we balance one against the other differs from person to person. Most of us perhaps don’t think about this consciously, but it’s not controversial. It’s how political campaigning works. Candidates rarely try to change your opinion about this issue or that – instead, they try to frame elections in ways that highlight one issue (the one where you agree with them) and obscure another (the one where you disagree). It’s why care has to be taken when administering polls, surveys, questionnaires and so forth – even something as simple as changing the order of questions can change what it uppermost in your mind at any given time, which can change what seems to you the most important issue at the moment, changing your answer.
Which is a longwinded way of saying: this is going to be another of those “on the one hand, but on the other” reviews of late Discworld that I’ve been doing for a while now. And in this case, I’m going to put that in a slightly odd and perhaps too callous way: I think Thud! has improved considerably with the death of its author.
But what was happening now… this was magical. Ordinary men had dreamed it up and put it together, building towers on rafts in swamps and across the frozen spines of mountains. They’d cursed and, worse, used logarithms. They’d waded through rivers and dabbled in trigonometry. They hadn’t dreamed, in the way people usually used the word, but they’d imagined a different world, and bent metal round it. And out of all the sweat and swearing and mathematics had come this… thing, dropping words across the world as softly as starlight.
The mist was filling the streets now, leaving the buildings like islands in surf.
I’ve been aware for a while now that there are two radically different interpretations of Going Postal’s place in the Discworld cannon. In one interpretation, Going Postal is The Beginning Of The End, give or take a book or two in either direction – the tipping point into the declining standards of the final run of the cycle. In the other interpretation, Going Postal is a wonderful entry point for new readers, a turn away from some of the more tentative novels of the preceding era, a celebration of a mature Discworld that has found its voice at last.
It’s possible that both of these interpretations are true.
CHORUS: Why do you cry out thus, unless at some vision of horror? CASSANDRA: The house reeks of death and dripping blood. CHORUS: How so? ‘Tis but the odour of the altar sacrifice. CASSANDRA: The stench is like a breath from the tomb.
Agamemnon, by Aeschylus, as quoted in Watership Down
I couldn’t find my copy of Watership Down, so I bought a new one. Mysteriously, it’s twice the size of my old one and it’s not in big print – we must all have had great eyes in the olden days. The point, though, is where I found this copy in the bookshop: on the shelves labelled “Ages 9-12”.
Well, when a book is marketed for 9-year-olds and begins with a quote about death and dripping blood, out of a Greek tragedy, it’s fair to say that we’re in odd territory; and it’s hard to know exactly how to evaluate it. Perhaps the distinction between books for children and books for adults has simply grown over the years: a book must be one thing or the other. Watership Down, however, is a kid’s book with Aeschylus quotations. It has genocide, bloodshed, people ripped apart, and women reabsorbing their own foetuses as a result of the depression induced in them by systematic rape and then singing songs about it. It’s a book that has a reputation for giving children lasting nightmares, for scarring them for life (and the film adaptation is still spoken of with awe and horror).
But that doesn’t necessarily mean it’s not a book for children. The thing is, most children’s books today essentially set out to teach children to be… well, children. Doing children things, acting and feeling and speaking childishly. Watership Down comes from an older tradition – a tradition in which the purpose of a book for children is to teach children how to be adults.
I read the first novel in this duology, Seraphina, and rather liked it, despite myself. It was a fresh, attractively written novel, albeit one with some real irritations about it.
Most of what was good about Seraphina is still good about Shadow Scale. Most of what was bad about Seraphina is still bad about Shadow Scale, though thankfully the valorised self-harm body-image thread has been set to one side. And also, to be fair, the incredibly creepiness of the romance has been toned down too, mostly by keeping the love interest off screen and silent as much as possible.
Have you ever played a fantasy or science-fiction role-playing game on a computer? I’m thinking of things like the Mass Effect series. If so, you may have noticed that many of these games come with some form of ‘codex’, a pack of documents explaining the backstory behind the characters and the world, generally parcelled out to you in small, unthreatening dribbles as you go through the game. You typically don’t actually have to read the codex to complete the game, but it can be a fun, interesting read.
Have you ever wanted to just read an entire codex from start to finish, but restructured around the experiences of a couple of protagonist characters? If so, Dragonsdawn might appeal to you…